I have created a homebrew magic item and I want to know where potential confusion from readers may lie so I can remedy and make the description clearer. I am not looking for content critiques in this question, just an answer to what is unclear or confusing about this description?
Artifact greataxe, requires attunement
This blood-red greataxe thrums with power even from a few feet away. While holding Qua'an, you may tap into its strength to gain power for yourself. When you do so, you are not affected by corruption for 1 hour, during which you gain the extra effects listed below. After the duration, you resume being affected by corruption and risk gaining another point.
Strength of the Dark. You have a bonus to your Strength score equal to the number of corruption points you have.
Heavy Blow. When you take the attack action, you can choose to forfeit your attacks for one very powerful attack. If you hit the one attack, it does damage as if you had hit every attack in your normal attack action plus an additional point of damage for each point of corruption you have.
Cleave. You may use your action to cleave in a cone in front of you, dealing Xd10 necrotic damage to everything within a 5*X foot cone, where X is the number of corruption points you have. There is no save for this damage. If this damage drops a creature to 0 hit points, the creature is cut in half. If the creature cannot survive while cut in half, it is killed instantly. You may use this feature only once during the duration of power unless you tap into the power further. Each time you tap in further, you risk gaining another corruption point and immediately gain the use back.
Blood Thirst. You are aware of whether there is at least one living creature within 5*X feet of you. When you have at least 1 point of corruption, you know the number of creatures, when you have at least 5 points of corruption, you know the direction of any given creature, and when you have at least 9 points, you know the distance between you and every creature within range as well.
Corruption affects each creature differently. When you first reach 1 (mild), 5 (moderate), and 9 (severe) points of corruption, roll 1d8. You gain that negative effect, which persists so long as you have over that level of corruption points. (The effect is locked in)
[The corruption table was impossible to format here, just know that for each level (mild, moderate, severe) there are 8 options.]
I took everything but the time at which you gain a new corruption level from this rule set by Matthew Mercer on the DMs guild.