I am writing up a custom race for one of my players and just want to check its not too over powered.
Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
Age: You are ageless if you maintain your armour and stay in an area with ambient magic (eg. not in an antimagic zone).
Speed: Your base walking speed is 30 feet.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages: You know common and 1 other language.
You are immune to poison, disease and the poisoned condition.
You don’t need to eat, drink or breathe.
You don't sleep, but do need to be powered down for 8 hours a day or suffer a level of exhaustion. While powered down you're still aware of your surroundings and slowly recharge from the ambient magic in the area.
When entering or starting your turn in an Antimagic field you must make a DC 15 Constitution save or be paralyzed, at the end of each of your turns, you can make another Constitution saving throw. On a success, the effect ends and you have advantage on the next save while in this field.
Your rusted armor counts as heavy armour with an AC of 16, if you spend time fixing your armor you can increase your AC. (this goes up to AC 17 and 18 when the party normally would get splint and plate armour)
You are incapable of wearing armor.
When powered down during a long rest you are indistinguishable from a normal suit of armour.
Information about the Party:
The party will be starting from level 1
The player that will be using this race is a hexblade warlock.