I am planning a Forge Domain Cleric character and think Extra Attack would suit them, but it seems as though multiclassing is the only way that would be possible, given that Forge Domain Clerics don't otherwise have Extra Attack.

However, I also want to the Saint of Forge and Fire feature at level 17 (assuming I survive that long) and do not want to sink more than 3 levels into a different class if I can help it.

The only ways I know of to get Extra Attack or an equivalent feature/ability are:

  • Sinking 5 levels into a martial class such as Barbarian, Fighter, Monk, Paladin or Ranger;
  • Sinking 6 levels into a class that gets Extra Attack via archetype feature, such as College of Valor Bard, College of Blades Bard, Bladesinger Wizard, etc;
  • Sinking 5 levels into Warlock and picking Pact of the Blade and the Thirsting Blade eldritch invocation;
  • Being a War Domain Cleric, who can make an extra attack via their War Priest feature at level 1, although this isn't an "always on" feature like the others, and I am already intent on taking the Forge Domain, so this isn't an option for me;
  • Finding a way to cast haste, but that isn't an "always on" feature either and would likely require me to sink 5 levels into another spellcasting class since it's a 3rd level spell that isn't on the Cleric spell list;

Are there any other ways I'm missing, ideally that don't involve sinking more than 3 levels into another class? I would prefer "always on" methods, even if it requires using my bonus action (a la the War Priest feature mentioned above, although two-weapon fighting is not an option because I plan on going Warhammer and Shield), and I'll accept magic items, if there are any that let you have extra attacks.

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    \$\begingroup\$ I am noticing a lot of answers (including the accepted answer) that are actually 'the ability to attack with a bonus action', which is not actually the same as "an extra attack as part of the attack action". Was this actually what you are looking for? Or were you looking specifically for ways to add extra attacks to your attack action? \$\endgroup\$ – Theik Jul 20 '18 at 13:25
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    \$\begingroup\$ @Theik It was primarily about Extra Attack, but something else if not (since I think I was able to exhaustively list the ways to get Extra Attack specifically); hence the question title was "or equivalent" (otherwise all these answers would be wrong). Sdjz asked me about the possible use of making an attack with a bonus action via comments before posting his own answer (see my edit in the edit history). \$\endgroup\$ – NathanS Jul 20 '18 at 13:30
  • \$\begingroup\$ @NathanS Are ranged weapon attacks included? Yea, I know, I'm late to the party. \$\endgroup\$ – AntiDrondert Jun 4 '19 at 14:03
  • \$\begingroup\$ @AntiDrondert Wow, yeah, this was for a character from a year ago. I mean, for the character I was building at the time, I was trying to get more use out of my warhammer, so ranged attacked were not really something I was interested in (although I ended up with a Dwarven Thrower, so in the end I kinda did have a ranged weapon attack after all), but on the other hand, this question wasn't against ranged weapon attacks. The only related restriction in the text was that I planned on going Warhammer and Shield, so if the answer involved not using a warhammer, then that wouldn't fit my criteria. \$\endgroup\$ – NathanS Jun 4 '19 at 14:08

Obtain a Scimitar of Speed which allows an extra attack per turn as a bonus action. Unfortunately this is not a warhammer like you wanted to use. You might be able to convince your DM to convert it to a Warhammer of Speed or simply accept it and use a scimitar instead.

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    \$\begingroup\$ Accepted this one as getting hold of a "Warhammer of Speed" is the most likely option for me, given that I dumped DEX and CHA (which most of the other answers would need me to have 13 in to multiclass into Monk or Ranger or Sorcerer, etc, good answers though they are...) \$\endgroup\$ – NathanS Jul 20 '18 at 12:08

You can dip 3 levels into Monk and get the Way of the Kensei (XGtE pg.34) tradition, that will turn your warhammer into a monk weapon and allow you to make unarmed strikes with bonus action when you attack with it.

Not exactly an extra attack but it's still an attack.

As a bonus the Agile Perry feature will give you +2 AC until start of your next turn if you make an unarmed strike with your attack action and keep holding your monk weapon.

Another multiclass option is Ranger as Aliden mentioned in his answer. Paraphrasing a little:

You can make an additional attack with Horde Breaker or deal more damage with Colossus Slayer if you choose the Hunter Archetype

Another archetype option is to choose the Gloom Stalker (XGtE) and get an extra attack that deals extra damage. Though that one is only for the first turn of combat so not "always on".


Not sure if this fits your criteria well enough, but it's a spell I recently learned about that seems close to what you want:

The 2nd-level Cleric spell Spiritual Weapon creates a floating weapon you can attack with as a bonus action. It is not, as you say, 'always on', but it lasts for 10 rounds and is a lower-level spell than Haste. It does 1d8 damage (or 2d8 if you cast as a level 4 spell), so it's comparable to a martial one-handed weapon.

The biggest catch is that the spiritual weapon can only move 20 feet per round, so you could potentially find yourself leaving it behind if you move a lot. But on the other hand it doesn't need to be next to you, so it offers you more range.


You can take three levels of Ranger, choosing the Hunter archetype at level 3. This gives you access to Colossus Slayer, which deals an additional 1d8 damage when you hit a foe that is not at maximum HP, or Horde Breaker, which allows you to make an additional attack against another creature that is within 5' of the target and in range of your weapon.

These are both somewhat situational, but unless you're fighting a lot of enemies you can one-shot, Colossus Slayer will be active most of the time.


There's no ways of getting the Extra Attack class feature in less than 5 levels, but there's still a few ways of getting more attacks or extra damage. Some have already been said, but the closest would be (in my opinion):

  • Sorcerer 3 with the Quickened Spell metamagic option and the booming blade (or green-flame blade) cantrip from the Sword Coast Adventurer's Guide (p. 142-143). The metamagic allows you to cast the cantrip as a bonus action for 2 sorcery points. The cantrip also deals extra damage in addition to your regular weapon attack.
  • Polearm Master feat (PHB, p. 168). It grants you an additional attack as a bonus action every turn. It can also be combined with the Great Weapon Master feat (PHB p. 167), though as a Cleric you might be a bit short on ASIs.
  • Monk 2 for the extra unarmed attack as a bonus action from the Martial Arts feature, and Flurry of Blows for 2 unarmed attack as a bonus action (for 1 ki point).
  • Barbarian 3 with Path of the Berserker for the Frenzy ability which allow you to make an attack as a bonus action while in a rage. While the exhaustion at the end of the rage can be a big drawback, it can be mitigated with the use of greater restoration.

An other option could be the magic initiate feat to grab the booming blade (or green-flame blade) cantrip. It won't allow you to make an extra attack like with sorcerer 3 quicken but it will give your single attack a few extra dices over the course of your carrier, allowing you to almost keep up with the damage output of more combat focused classes.


While not exactly "Extra Attacks", there are a few options you can look into with Feats.

Mage Slayer, Sentinel, and Martial Adept all give you means of attacking using reactions rather than part of an attack action, and only Martial Adept has a limitation on number of uses.

With your criteria, I'd recommend looking into a homebrew magical item.


Two levels of Moon Druid will let you Wild Shape into a Brown Bear with Multiattack. That's probably not at all useful for your build, but it's kind of like an extra attack.


Choose the Shifter race, Longtooth subrace.

Racial feature grants a bonus action bite attack while shifted, you can shift once per short rest.


As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute. When you shift, you gain temporary hit points equal to your level + your Constitution modifier. You also gain additional benefits that depend on your shifter subrace, described below.

Longtooth Shifting Feature

While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

This would give you a bonus attack action at level 1 and you can be any class you want.


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