The Stunned condition seems to be incredibly powerful.

Are there any ways to end it with magic, magic items, abilities, or prevent it from occurring in the first place?

  • 4
    \$\begingroup\$ I don't think it "seems to be" powerful - it just is powerful. :-) One failed saving throw and you are out of the combat (or maybe even out of the game). \$\endgroup\$ Commented Jul 25, 2018 at 22:49

4 Answers 4


There are spells that can remove stunning.

There is at least one spell that can remove the stunned condition: power word heal. It is 9th level, however.

All stun effects require an initial saving throw.

I couldn't find any spell, class feature, or monster ability that could inflict the stunned condition automatically. All of them only apply the condition if an initial saving throw is failed. Anything that improves or gives advantage to those saving throws will thus help prevent the stun from occurring.

Aura of purity is such a spell; it doesn't remove the stunned condition, but does bestow advantage on saves against it.

Not all stun effects require a save to end.

Some stun effects, like the Monk's stunning strike, an otyugh's tentacle slam attack, an allip's howling babble, or a siren's stupefying touch, don't end on a save; they just end on the next turn.

The stun effect of the divine word spell is the same, except it lasts for an hour(!) with no chance of ending it early if the initial save is failed.

  • 13
    \$\begingroup\$ Note that the 8th level spell Power Word Stun can stun a target automatically (no initial saving throw), as long as it has 150 or fewer HP. The stun ends on a successful CON save, but as usual the save is made at the end of the creature's turn, which means that if the spell takes effect, the target will be stunned for a minimum of 1 round without outside help. \$\endgroup\$ Commented Aug 25, 2018 at 21:49

True Polymorph

It can be used to transform into a creature that is immune to the stunned condition.

This naturally helps prevent stuns from being applied but it is debatable if it works to remove the condition from an already stunned creature.

You can easily find a list of available creatures meeting this criteria in this dnd-beyond search


Two big categories that I would consider as well:

Class Features

Way of Mercy Monk

  • At level 6 Physicians Touch can end Stun effect (along with numerous other conditions)
  • This ability applies when you use Hand of Healing which means you can Bonus Action Flurry of Blows and end stun alongside making nearly a full round of attacks and healing an ally.


  • At level 14 Cleansing Touch can end spells on creatures you touch
  • This means you could end a spell that is causing the Stun condition. However, often the Stunned condition will not be caused by a spell (for example Mindflayers). Additionally, the Paladin cannot end persistent Stun effects that last after the spell is over. See Sage Advice's ruling on ending Feeblemind after the spell is over. (So consult your DM).

Path of the Juggernaut Barbarian

  • At level 14 the Unstoppable ability gives immunity to the Stunned condition while raging. (note: while popular, Tal'Dorei Reborn is not considered "official" material)

Magic Items

Outer Essence Shard (Lawful)

  • This Tasha's Cauldron of Everything Rare magic item requires attunement by a Sorcerer
  • You can use its power to end a condition (including stun) on "a creature within 30ft", whenever you use your Metamagic (which is quite strong).

Witchlight Vane

  • This Wild Beyond the Witchlight Legendary magic item requires attunement by Mister Light. So its probably a bit out of reach for the average adventurer. But it does give immunity to the Stunned condition (among a number of other crazy abilities).

If the condition was caused by a spell, end the spell or spell effect

The Symbol (PHB) spell, when casting the 'Stunning' option:

Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.

The Contagion (PHB) spell, when casting the 'Slimy Doom' option:

In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Since in these cases the Stunned condition is a spell effect from a spell with a non-instantaneous duration, it can be ended by a dispel magic or an ability that ends spells or spell effects, such as the Paladin's Cleansing Touch, if cast before the spell has expired.

Other spells that cause the Stunned condition have instantaneous durations, including

The Divine Word (PHB) spell:

30 hit points or fewer: blinded, deafened, and stunned for 1 hour

The Psychic Scream (XGtE p. 163) spell:

On a failed save, a target takes 14d6 psychic damage and is stunned.

The Power Word: Stun (PHB) spell:

If the target has 150 hit points or fewer, it is stunned.

The more traditional view in this case is that dispel magic and similar effects cannot end the stunned condition, because it is a magic effect that persists after the spell itself, and dispel magic ends only spells. A literal reading of the dispel magic spell, however unpopular it is on this stack, suggests that when dispel magic is upcast, it can end spell effects even if the spell itself had already ended. Note that for this to work with the 9th level spell psychic scream, however, you would need to find a way to cast dispel magic at 10th level.

  • \$\begingroup\$ While technically true, this question was much more about just the condition and not a spell effect. \$\endgroup\$
    – NotArch
    Commented Oct 7, 2022 at 12:35
  • \$\begingroup\$ @NautArch I figured as much, but after Jack's revision brought it to the front page the list of effective answers looked pretty slim after four years; the just two spells that are panacea are both at ninth level. To me, that means someone in a similar situation might want a lower level solution even if it only applied some of the time. \$\endgroup\$
    – Kirt
    Commented Oct 7, 2022 at 13:56

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .