Somewhat similar to this, but this is a different case with different answers (Or so I hope).
I've been playing "the dark eye", my PnP of choice, for a few years now and have recently taken up GM'ing for my group. We are currently in the second adventure of my planned 3 adventure campaign, but in less than a month, one of the players is leaving the country. Without him, we could continue the campaign, but a) he is the old GM, it is mostly "his" world (or: He has created most of the non-player characters) and I would feel bad finishing without him and b) We would only have three players left, of which only two are any good in combat, which would not work well with the campaign I had in mind.
So, do I:
- Shorten the Campaign so we can finish it in the final meeting we will have?
- Keep playing without him and rewrite the campaign so it is possible to finish with the others?
- Play the final meeting and then write up the rest of the campaign as a short story for the others to read (to get some closure)? I dislike this idea, but I would prefer it to just letting the story die in the middle of the campaign...
Waiting for the departing player to come back is not an option, sadly, as he will not live back in our hometown when he gets back. I also dislike shortening the campaign, as it would mean basically taking out the whole big turning point of the plot, or at least leaving the players wondering what the visions I already gave them were about.
I know that there is no definitive answer to this, but I was wondering how you fellow GMs handle such situations.