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One PC is a multiclassed grave cleric/sorcerer. They cast a healing spell on a PC that has 0 health, and use the Twinned Spell metamagic option to target another PC with the spell as well.

Would the second PC also get max health rolls due to the 1st-level grave cleric Circle of Mortality feature (Xanathar's Guide to Everything, p. 20), even if the second PC doesn't have 0 health too?

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It depends on this question

From the description for Circle of Mortality (emphasis mine):

At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.

Two possible scenarios from the linked question:

  1. You roll for each target. In this scenario, "when you would normally roll" only applies to the single target, since each roll applies to only the single target that roll was for.
  2. You roll once for the whole spell. In this scenario, "when you would normally roll" applies to every target, since the single roll applies to each target affected, and so replacing the roll with the maximum possible would affect every target.

I do not like option 2. Even if you normally rule spells like mass healing word heal the same amount for everyone, I do not think you should rule this way with Circle of Mortality. My reasoning is that it could result in shenanigans where it's sometimes more beneficial to drop someone to zero hp and then heal everyone from where they are, and that doesn't really make for an immersive experience.

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  • \$\begingroup\$ "My reasoning is that it could result in shenanigans where it's sometimes more beneficial to drop someone to zero hp and then heal everyone from where they are" - that has no relevance to this question, though. The same logic would apply to healing a single creature and applying Circle of Mortality to it, even without Twinned Spell - you'd be potentially better off downing them and then healing them. \$\endgroup\$ – V2Blast Aug 1 '18 at 19:08
  • \$\begingroup\$ However, this is unlikely to be the case regardless, since most healing spells don't heal that much, and in-universe, characters are unlikely to be okay with getting stabbed just because the healer promises to heal them afterwards. \$\endgroup\$ – V2Blast Aug 1 '18 at 19:09
  • \$\begingroup\$ @V2Blast the potential is much greater with multi-target spells. Mass cure wounds (not upcast) on 6 creatures averages 81 + (6 * Mod) versus 144 + (6 * Mod) if one of those creatures is at 0. 63 hp is nearly as much as heal, a 6th level slot. I agree it doesn't make sense in-universe, and that's why I said what I did, because why emphasize a mechanic that encourages dropping friendlies to 0? \$\endgroup\$ – Blake Steel Aug 1 '18 at 20:04

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