This question is a child of In what ways will having too many players negatively impact a Powered by the Apocalypse game?, I give full background there, but the important part is that I expect to be GMing a Dungeon World campaign which will have a core group of 3-5 regular players, but other people will be interested in joining for a session, perhaps returning, but not making it to every session.
This question is specifically adjusting part of the system and its impacts.
I am thinking that I may want to increase the number of bonds available to more regular PCs so that they are not negatively affected by bond slots being locked up by infrequent PCs. Having not played DW before, just reading the rules and the dungeon-world questions here, I am unsure if this will break the game.
Will increasing bond slots for some/all PCs break the game or negatively impact it? If so, how?