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So right now the party I'm going to GM for wants to be 3 Soldiers (vesk, orc, android; sniper, ?, armor storm) and 1 operative (vesk; ghost). No one wants to be a caster. They're pretty deadset on their character choices. As you can imagine, I have a few concerns:

  1. How to deal with story elements that have mysticism checks or would normally be dealt with by 0-level spells (away from settlements where casters can be easily hired to cast spells as a service)?
  2. How to deal with encounters with, for example, incorporeal enemies?
  3. Healing economy

I still want the campaign to have a variety of magical components while still keeping things fun for an anything-but-magic-focused party.

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closed as too broad by A_S00, GMJoe, HellSaint, KRyan, YogoZuno Aug 4 '18 at 11:22

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ I would probably rewrite the question so it's not quite as broad. "How to run a diverse campaign without a magic user" is much less broad, and will draw more valid answers. \$\endgroup\$ – Daniel Zastoupil Aug 3 '18 at 23:13
  • \$\begingroup\$ Are your players coordinating their character choices to create a party? Or did each create a character Independantly without interparty discussion? \$\endgroup\$ – spade Aug 4 '18 at 6:00
  • \$\begingroup\$ They're coordinating \$\endgroup\$ – Aldonite Aug 4 '18 at 15:34
  • \$\begingroup\$ Let them play through the campaign as is and let them deal with the potential issues you brought up as best as they can. Maybe one or more will decide to multi-class. \$\endgroup\$ – KornMuffin Oct 17 '18 at 17:28