So right now the party I'm going to GM for wants to be 3 Soldiers (vesk, orc, android; sniper, ?, armor storm) and 1 operative (vesk; ghost). No one wants to be a caster. They're pretty deadset on their character choices. As you can imagine, I have a few concerns:
- How to deal with story elements that have mysticism checks or would normally be dealt with by 0-level spells (away from settlements where casters can be easily hired to cast spells as a service)?
- How to deal with encounters with, for example, incorporeal enemies?
- Healing economy
I still want the campaign to have a variety of magical components while still keeping things fun for an anything-but-magic-focused party.