The default list of common magic items is very short (and the PHB effectively has prices for 3 of the 4). My assumption has been that these are actually purchasable, unlike anything of a higher tier.

The Wayfinder's Guide to Eberron provides many more common magic items, but does not appear to list prices. Is there a source for this information somewhere?

  • \$\begingroup\$ WGtE, PHB, DMG, MM. (Plus a number of the Eberron sourcebooks from prior editions.) \$\endgroup\$
    – Phoebe
    Aug 6, 2018 at 3:31

2 Answers 2


Wayfinder's Guide to Eberron1 p. 46 has a section on "Creating Magic Items" with rules adapted from Xanathar's Guide to Everything and prices aligned with its "Buying a Magic Item" downtime activity. It suggests that House Cannith would be able to make many items at a much lower price, but common items look like they would be fairly priced at around 50 gp (probably more).

Xanathar's Guide to Everything p. 126 has the "Buying a Magic Item" downtime activity which is as far as I know the only way to buy magic items by RAW. The asking price for a Common magic item is listed as (1d6+1) x 10 gp, or half of that for a single-use item like a potion or a scroll. This isn't counting the 100 gp and one workweek of downtime spent finding a seller.

Normally there wouldn't be any guarantee that the particular item you're looking for will be for sale. To find a particular Common magic item your Charisma (Persuasion) check needs to beat a DC 10, with a +1 bonus for each additional workweek or 100 gp spent searching (up to a maximum bonus of +10). However, because Eberron is a high magic campaign XGtE suggests adding a +10 bonus to the check result which would mean that you can automatically find any given common magic item for sale.

1 It should be noted that WGtE is playtest material, and the official source for Eberron is Eberron: Rising from the Last War, which contains rules for common magic item prices as detailed in Nobody the Hobgoblin’s answer.

  • 3
    \$\begingroup\$ FWIW, that section of the XGtE is prefaced as "optional rules" ... so calling it RAW might be a reach. \$\endgroup\$ Aug 6, 2018 at 22:32
  • 1
    \$\begingroup\$ @Zach That kind of substantial edit may get rejected later by the post author. You might consider writing an answer yourself against that possibility. \$\endgroup\$ Aug 10, 2018 at 7:17
  • 2
    \$\begingroup\$ It may be worth updating this answer now that Eberron: Rising from the Last War is out. \$\endgroup\$
    – V2Blast
    Nov 23, 2019 at 0:29
  • \$\begingroup\$ @VBlast: Updated for RftLW (made a new answer you can move it in here if you like) \$\endgroup\$ Jul 30, 2022 at 5:42

Eberron: Rising From the Last War introduces rules for common magic item prices on page 281, Buying a Common Magic Item:

The DM sets the price of a common magic item or determines it randomly: 2d4 x 10 gp, or half as much for a consumable item such as a potion or scroll.

This means prices would vary from 20 to 80 gp for a common magic item, with a typical price of 50 gp.

The section also discusses rules for items being available or not:

In Eberron, common magic items can be found for sale in most communities. The DM determines the stock that is available, or the DM has the shoppers make a group Intelligence (Investigation) check to find a shop or peddler that has the desired item in stock. The DC for this check is 10 in a city, 15 in a town, and 20 in a village. If the check fails, at least 24 hours must pass before looking for the same item in that community.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .