I'm brand new to table-top RPGs and I am my group's DM (D&D 5e). I've been brainstorming ideas to work into our next campaign after LMoP, and I'm liking the idea of recurrent NPCs who are on their own adventures in the same general region.
Here is the situation:
- I wish to incorporate an NPC who is having her own adventure that causes her to cross paths with the PCs on occasion.
- I wish for her to be able to join the PCs on rare occasions, when her goals happen to align with theirs—if the party allows it, of course.
- She may also act as an adversary to the PCs in certain circumstances.
Here is the background:
- I've heard extensively about the dangers of having a DMPC, and am greatly worried about imposing a negative experience on my players for what may be my own benefit.
- From what I understand, having NPCs occasionally join the players' party for brief periods of time is not too out of the ordinary.
- From what I understand, having recurring NPCs is also usually a nice touch to a campaign.
Here is the dilemma:
- I think it would enhance immersion knowing that other adventurers are out there with their own goals, developing largely independently of the PCs.
- I don't imagine that she'd "steal the spotlight" or become a crutch when she's present; I intend for her to be timid by nature, a similar if not lower power level as the PCs, and not omniscient by any means.
- However, I have already become somewhat attached to her and her backstory, and I can't be sure I wouldn't overlty value her character more than other NPCs—though I am at least aware of the danger and hold a strong personal disdain for plot armor.
My question is this: Would this setup run a high risk of metagame repercussions or other complications, similar to that of GMPCs? Has anyone else worked a recurring NPC ally into their campaign?
Thanks for your help/suggestions and if this is a terrible idea, please do stop me before I unleash this on my players.