I’m interested in designing part of my D&D campaign to have a jungle environment which the players will potentially need to navigate at some point.

Does D&D 5e have published rules for navigating and travelling through jungles?

  • Related – BlueMoon93 Aug 20 at 11:07
  • Tags are also meant to make it easier for non technical users to find related questions. The type of environment is a key portion of this question, and thus useful in my opinion. – illustro Aug 20 at 13:49
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    @illustro I created a meta question asking about the tag. Feel free to drop in and offer your thoughts. – Rubiksmoose Aug 20 at 13:59
up vote 16 down vote accepted

There are rules for jungles

The Dungeon Master's Guide has all kinds of rules that can be adapted for jungles. Hot temperatures (p. 110), quicksand (p. 110), diseases (p. 256-257), all these things function perfectly in a jungle.

However, the main focus of the published D&D adventures tends to be the Sword Coast, which is scarce on jungles. If you want to go more in-depth on jungle survival, look no further than the Tomb of Annihilation campaign book, which has more detailed rules on the kind of food you might find in the jungle, how much water you need to drink, and why it's a terrible idea to drink from jungle streams.

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    It might be helpful to point out where any or all of these rules live in the DMG as it is not always the most intuitively layed out. – Rubiksmoose Aug 20 at 15:24
  • As @Rubiksmoose mentioned it would be helpful to point out where these rules live in the DMG. – illustro Aug 20 at 16:27
  • It might help to emphasize the point that ToA has fully fleshed-out rules for jungle adventure, whereas the DMG only provides some building blocks and general guidance for an adventure designer. – starchild Aug 21 at 0:01
  • Will update with more specifics when I get home. – Theik Aug 21 at 6:37
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    @illustro My bad, I had tagged myself to add it and completely forgot somehow. Added the page references! – Theik Aug 29 at 17:07

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