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In the Wayfinder's Guide to Eberron, a Warforged has the two following traits:

Sentry's Rest. When you take a long rest, you must spend at least six hours in an inaction, mostionless state, rather than sleeping. [...]

Warforged Resilience. [...] You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, [...]

(Wayfinder's Guide to Eberron, emphasis mine)

While Sentry's Rest states the rest must be taken, Warforged Resilience seems to indicate there is no penalty for not doing so.

What are the actual consequences for a Warforged that does not go inactive during a long rest?

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  • \$\begingroup\$ @Hobbamok See this FAQ for why your comments were removed. Thanks! \$\endgroup\$ – SevenSidedDie Sep 25 '18 at 18:13
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You will not receive any benefits of a long rest

This includes Hit Die refresh, Hit Point recovery, spell slots, abilities that refresh on a long rest, etc.

Basically, while you won't suffer the negative effects of skipping a long rest, you also don't enjoy any of the benefits of having taken one.

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    \$\begingroup\$ Or IOW, you don't actually take a long rest at all. \$\endgroup\$ – Cubic Sep 25 '18 at 10:23
  • \$\begingroup\$ I play a Warforged Warlock, and I take guard duty most nights for this reason. I only take a long rest if I've received damage that day. \$\endgroup\$ – Davo Feb 26 at 16:34

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