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In the Wayfinder's Guide to Eberron (p. 68-69 - the version quoted here is as it appears in UA: Eberron Races), a Warforged has the two following traits:

Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. [...]

Warforged Resilience. [...] You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, [...]

(Wayfinder's Guide to Eberron, emphasis mine)

While Sentry's Rest states the rest must be taken, Warforged Resilience seems to indicate there is no penalty for not doing so.

What are the actual consequences for a Warforged that does not go inactive during a long rest?

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  • \$\begingroup\$ Note: the final version of the warforged in Eberron: Rising from the Last War and in the updated version of Wayfinder's Guide to Eberron has totally removed the bolded section of the "Warforged Resilience" trait (also renamed to "Constructed Resilience"), potentially changing the answer to this question. Are you interested in keeping this question only about the UA version, or would you prefer answers be updated to address the final version of the race? \$\endgroup\$ – V2Blast Nov 23 at 2:44
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    \$\begingroup\$ @V2Blast May as well let this one stand for the UA and let someone ask about the final version if it comes up. \$\endgroup\$ – Jason_c_o Nov 23 at 8:04
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You will not receive any benefits of a long rest

This includes Hit Die refresh, Hit Point recovery, spell slots, abilities that refresh on a long rest, etc.

Basically, while you won't suffer the negative effects of skipping a long rest, you also don't enjoy any of the benefits of having taken one.

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    \$\begingroup\$ Or IOW, you don't actually take a long rest at all. \$\endgroup\$ – Cubic Sep 25 '18 at 10:23
  • \$\begingroup\$ I play a Warforged Warlock, and I take guard duty most nights for this reason. I only take a long rest if I've received damage that day. \$\endgroup\$ – Davo Feb 26 at 16:34

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