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So in my group there is a PC who has a questionable background and therefore we don't exactly trust him. I am looking for a way to set up a contingency in case he ever betrays us, and I think I know what I want, but can't figure out how much it would cost to create.

What I want to create is a Belt of Incredible Dexterity +4 that acts as normal until the command word is spoken, then the bonus gets removed and replaced with a negative modifier instead (So a Belt of Gracelessness -4). The +4 bonus has a base cost of 16000, and looking at the magic item creation page it appears adding a command word should add some price, but I can't figure out if it would be based on the command word or the continuous application of touch of gracelessness or the multiple different abilities price, or if its a sum of all three

So to specify, my question is: How much would a cursed belt of incredible dexterity +4 cost to create with the curse being the ability to switch the bonus to a penalty?

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    \$\begingroup\$ Is your GM aware and on-board with you using custom magic item creation? \$\endgroup\$ – Ifusaso Sep 28 '18 at 16:28
  • \$\begingroup\$ Yes, they are onboard with it. We just didn't know what a reasonable cost for this item would be. \$\endgroup\$ – Andrew Sep 29 '18 at 3:16
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You will need to use the rules for creating a cursed item

Generally speaking, cursed items trigger and fail the first time they are used in a dangerous situation or alternatively, once activated, they cannot be deactivated without appropriate removal. You will also require access to the bestow curse spell as one of the item's prerequisite for crafting it. The rules for what you are looking for can be found under Cursed Items under the section: Opposite Effect or Target.

For example the item Gauntlets of Fumbling does what you are asking for but has no trigger word.

The pricing mechanic is appropriately detailed and marked on the table below the linked section above:

  • 90% of the normal price for the beneficial effect the item duplicates in addition to its curse or when its curse is not active.

Initial Effect (90%) + Opposite Effect (50%) + Command Word (?) = 140% (+?%) cost of the belt you are trying to create.

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