# In this absurd multi-class, is there any other benefit to having a specific starting class?

I'm building the character Abserd, who has 1-level of all classes. He really is a useless character, got kicked out of every guild he ever joined.

There are some specific benefits to starting with specific characters, in HP, Saves, and proficiencies. However, since we are taking levels in all classes, we can just compare what we gain, that we wouldn't gain otherwise. For example, since at least 2 classes give Shield proficiency, it's irrelevant if the starting class does so. Since dipping into Ranger gives you 1 skill anyway, starting with Ranger doesn't give more skill proficiencies than starting into Fighter.

Here's what I cooked up. Abserd, regardless of his starting class, will have proficiency in simple and martial weapons, shields, and light and medium armor. The table below shows benefits specific to starting with each specific class.

$$\begin{array}{|c|c|c|c|c|c|} \hline & \textbf{HP} & \textbf{Skills} & \textbf{Armor} & \textbf{Tools} & \textbf{Saves} \\ \hline \textbf{Barbarian} & 5 & & \text{} & \text{} & \text{STR/CON} \\ \hline \textbf{Bard} & 3 & & \text{} & \text{1 Musical} & \text{DEX/CHA} \\ \hline \textbf{Cleric} & 3 & & \textbf{All*} & \text{} & \text{WIS/CHA} \\ \hline \textbf{Druid} & 3 & & \text{} & \text{Herb. Kit} & \text{INT/WIS} \\ \hline \textbf{Fighter} & 4 & & \textbf{All} & \text{} & \text{STR/CON} \\ \hline \textbf{Monk} & 3 & & \text{} & \text{1 Artisan's} & \text{STR/DEX} \\ \hline \textbf{Paladin} & 4 & & \textbf{All} & \text{} & \text{WIS/CHA} \\ \hline \textbf{Ranger} & 4 & & \text{} & \text{} & \text{STR/DEX} \\ \hline \textbf{Rogue} & 3 & 1 & \text{} & \text{} & \text{DEX/INT} \\ \hline \textbf{Sorcerer} & 2 & & \text{} & \text{} & \text{CON/CHA} \\ \hline \textbf{Warlock} & 3 & & \text{} & \text{} & \text{WIS/CHA} \\ \hline \textbf{Wizard} & 2 & & \text{} & \text{} & \text{INT/WIS} \\ \hline \end{array}$$

:* Depends on sub-class

Barbarians have the most HP of all starters, and Rogues have 1 additional skill proficiency. If you want proficiency in Heavy Armor, you need to start with Fighter or Paladin (unless you pick some specific Cleric Domain when you dip cleric). You can also get an additional proficiency with an instrument/tool if you start with Druid/Bard/Monk.

so, TL;DR, aside from these bonuses, and the Saving Throw proficiencies, are there any other benefits to starting with a specific class?

• What armor this character can wear is severely limited by his 1 level in druid, as from then on he will not wear any made from metal. If we take this into account, there will be no effect of starting with fighter/paladin after becoming a druid. Oct 2 '18 at 14:36
• The HP value you list is the 'after first level' value, correct? At first level you get the maximum value. Oct 2 '18 at 14:42
• @lucasvw It's the difference between getting the first level in class X and getting class X and a multi-class dip. For example, if you pick Barbarian at level 1, you get 12HP + CON. Otherwise, you get 7+CON. So, getting it at first level gives you an additional 5HP. Oct 2 '18 at 14:45
• Oct 2 '18 at 15:23
• @Szega one example for medium armor is the Dragon Scale Mail in the Dungeon Master's Guide. Abserd starting in fighter could use this armor while Abserd starting in a class without med armor prof could not. Oct 2 '18 at 15:25

## Starting Equipment

Which class you begin with may provide better starting equipment for your eventual playstyle.