I'm GMing a group of players for the second time. Most of them were first time players on the first go, and are now feeling more confident in their D&D skills. We've decided as a group to keep to RAW and I want to honor that decision for world building and NPC creation as well.
This is a follow up question to another similar question I asked, however this question is different and stands on its own.
I'm hashing out a collective of NPC Rock Gnomes who live in a small stone castle shaped like a Huge person, about 15 x 15 x 22 feet, which is the maximum size for a creature of Huge size. This collective of gnomes will have two basic talents that they excel at one of which will be:
- They can animate their castle and enlarge it both to travel short distances and as a defensive measure against creatures of ill intent.
I've already asked what would happen if the castle is enlarged to Gargantuan after it's animated and RAW indicate it would Deanimate.
My question here is:
- If a Gargantuan Object is divided into 3 distinct parts, can each of those parts be animated separately?
- And as a follow-up secondary question, is there a way to change the Separateness of the three parts so when they are enlarged they can be enlarged together, and then animated separately?
So using the design above, when the castle is enlarged to gargantuan, the arms, legs and body would each be animated separately since they are only Huge Objects on their own.
And applying the follow up question would mean: The castle would be enlarged using a single Enlarge/Reduce spell and then the legs and arms would somehow decouple mechanically so they can be animated separately.
Animate Object states (PHB 213):
You can’t animate any object larger than Huge.
Enlarge/Reduce states (PHB 237):
The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example.