The next dungeon my party visits will contain some strange statues. Most of them are just Stone Golems, which will attack them. But near the end of the dungeon, the party will discover that one of the statues is no statue at all, but a petrified monk. He was petrified over 500 years ago (which is important for plot reasons) by a flesh to stone spell. The party cleric will (probably) cast greater restoration and turn the monk back to normal. I really like this idea, because it allows me to bring in an eyewitness who experienced firsthand what happened half a millennium ago.
I assumed that the monk would be thankful and glad to share some reliable knowledge with the party. Then I read through the petrified condition:
- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
- The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
- Attack rolls against the creature have advantage.
- The creature automatically fails Strength and Dexterity saving throws.
- The creature has resistance to all damage.
- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
A petrified creature is also incapacitated:
- An incapacitated creature can’t take actions or reactions.
But I cannot find the part where it says that the petrified creature is unconscious. Which means that this poor monk stood in the dungeon for 500 years without being able to see, hear or feel anything. Completely alone with his thoughts. As a consequence, he is probably insane after the cleric fixed him. Am I overlooking something?
Does a petrified creature stay conscious (and mentally sane)?