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A few years ago I sat in on a campaign where the rules had a nice table for player-owned businesses. It had things like a bank, a bakery, a grocery store and maybe a saloon as well. I think it was an Old West RPG but maybe not.

The table had the cost to buy the business and some stats on how much profit it would make, based on die rolls for things like competition, location, weather maybe?

I've been searching for a while trying to find this again with no luck. Any chance this is ringing a bell for anyone?

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  • \$\begingroup\$ There are several games with rules for downtime (see this question), we need a little more information. \$\endgroup\$ – ShadowKras Oct 15 '18 at 11:39
  • \$\begingroup\$ Sure thing. I'm happy to provide what else I can recall. This was a fairly macro level rule set IIRC. It wasn't more than a page or two of rules at most. Almost everything was in the table that showed the type of business, what type of test roll to make to earn profit, and a couple of modifiers. \$\endgroup\$ – Cory Holland Oct 15 '18 at 20:11
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The only thing I have heard of that comes close are supplemental rules for the Pathfinder game. I own the Ultimate Campaign book which has rules for running a business as part of its Downtime rules related to Kingdom Building:

Run a Business

If you have a building and that building generates any kind of capital, you can spend 1 day of downtime working at your building—increasing its productivity by inspiring your employees to work harder, using your expertise to get more done, or using your fame to attract more customers. This counts as using downtime to earn capital (see Gaining Capital), but you gain a +10 bonus on your check.

The capital you generate must be a kind that your building can generate. For example, an inn that generates gp and Influence can generate only those two currencies using this downtime activity; you can’t use it to generate Goods, Labor, or Magic just because you’re personally running it for the day. You must earn capital acquired in this way as normal.

These are optional; the Gamemaster does not have to include Kingdom Building in the game.

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    \$\begingroup\$ Id like to point out that the kingdom building rules can be related to downtime, but downtime is entirely independent of kingdom building, as they were written by different people. \$\endgroup\$ – ShadowKras Oct 15 '18 at 11:36
  • \$\begingroup\$ Thanks for this info and I may use it but this isn't what I'm remembering from the other game I played. \$\endgroup\$ – Cory Holland Oct 15 '18 at 20:12

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