Currently, I am designing a campaign in Mouse Guard 2nd Ed involving the patrol delivering the mail to all of the minor settlements in the territories and stumbling into huge conflicts through doing favors for the mice that live there. More recently, I'm stuck trying to finalize a session or two around Wildseed, which I expanded to be two Mouse Guard Wilderness Outposts at either end of a collection of the safest paths in the territories (due to the thick brambles and vegetation repelling most inclimate weather and large predators). Around the end of this section, the patrol and a search party from the first outpost discover, that due to unforeseen circumstances, the second outpost has been overrun by some large predator (that they have yet to identify) and said predator is likely still inside the outpost.
The way I want this to conclude is the Patrol sneaks around the outpost, getting a feel for how to maneuver around outpost, what attacked and where it most likely is; this would be followed by collaborating with the search party to set a trap for the beast. The patrol and the search party could probably eventually defeat the predator by running in guns blazing, but that would involve heavy casualties at best. I'm dead set on wrapping up the session[s] like this, but I have a few issues that I'd like some guidance with.
First: Should I run the scouting section as a Conflict or a series of Obstacle tests?
Second: How should I involve the predator as the subject of the plan? (should the conflict involve different ideas on how to deal with the predator, or should the conflict involve how everyone expects the predator to act vs how the predator actually acts?)