Quite simply (and similarly to my other questions about previous versions of this feat 1 and 2) I want to know if this feat is balanced and if not then what should be done to improve it? Since the last iteration I have changed the wording as per David Coffron's answer, increased the time and monetary cost as well as added in the action requirement to activate the rune as per Ruse's answer and increased the costs as per linksassin's answer
Rune Caster
Prerequisites: ability to cast at least one spell of 1st level or higher
When you take this feat you can imbue your spells of 1st level or higher into a rune by casting the spell as a rune, this means that you must have the object you want to put the rune on within reach for the entire duration of the casting as well as any tools required to make the rune.
When casting a rune you add the time listed in the cost time table to the casting time and the cost listed in the cost time table to the components of the spell in accordance with the stored spell.
\begin{array}{|l|l|l|} \hline \text{Spell level} & \text{Time (hrs)} & \text{Cost (GP)}\\ \hline 1 & 1 & 50 \\ \hline 2 & 2 & 100\\ \hline 3 & 4 & 500\\ \hline 4 & 6 & 1,000\\ \hline 5 & 8 & 5,000\\ \hline 6 & 12 & 10,000\\ \hline 7 & 16 & 50,000\\ \hline 8 & 18 & 100,000\\ \hline 9 & 24 & 500,000\\ \hline \end{array}
When making a rune you choose a trigger which is touch and/or command word and can be specified to only a group of people/creatures or a body part. When defining creatures that can activate the rune you may be as specific or general as you want. The DM interprets the designated creatures as your character would have interpreted them when you made the rune.
When you store a spell in a rune some of the ranges are altered, a range of touch becomes a range of self, a range and target keeps the same range and the person who activates the rune designates the target and range with an aoe sets the origin to the center of the rune, lastly a range of self stays the same.
When a rune is activated the spell is released acting as if it had just been cast without requiring any components or concentration. The rune then disappears leaving no trace of its presence. To activate a rune you must complete the trigger, this means speaking any command words and physically touching the rune each if applicable, this requires the activator to use the object interaction action while within reach for touch runes and while within 60 ft for command words. If both triggers are used then they must both be fulfilled within the same turn.