I'm still running Out of the Abyss, and we're currently half way through Chapter 9: Mantol-Derith. The party is level 9 now (awarded as we transitioned between Chapter 8 and Chapter 9).

As we started Chapter 6: Blingdenstone, we decided to start using milestone levelling rather than tracking XP as we had been doing up until that point (DMG, pg. 261):

Level Advancement without XP

You can do away with experience points entirely and control the rate of character advancement. Advance characters based on how many sessions they play, or when they accomplish significant story goals in the campaign. In either case, you tell the players when their characters gain a level.

This method of level advancement can be particularly helpful if your campaign doesn't include much combat, or includes so much combat that tracking XP becomes tiresome.

This last point about tracking XP becoming tiresome is pretty much why I suggested the switch to this method. It's worked well so far, since interesting significant story moments have made it feel well paced, and there have been enough random encounters as we travel between locations in the Underdark (in addition to the "story combat") that the levels feel earned.

However, planning ahead, I want to make sure that the levels are awarded at the right pace so that it doesn't feel rushed, but at the same time making sure that enough has happened so that it continues to feel earned. Personally, I don't feel like enough is happening in Mantol-Derith to justify jumping up to level 10 at the end of that chapter, for example.

Also, although the players like roleplaying and love meeting the various characters of this adventure, they're not too interested in the factions like the Harpers and all that, so they were kinda glossed over during Chapter 8, so although roleplaying experience can still contribute to these levels feeling earned, I can't just have huge lengthy faction arguments to justify it because my players won't really engage with that.

The PCs should be level 15 for the last chapter of the adventure, as suggested by OotA, pg. 217, which implies such by saying:

Confronting the Demon Lords. The demon lords are some of the most powerful foes a party or adventurers could face. Indeed, any one or them at full strength could wipe out a group of 15th-level characters with ease.

As well as being more explicit about it on pg. 143:

Ideally, the characters should be 14th level by the time they crash Zuggtmoy's wedding (chapter 16, "The Fetid Wedding"), and 15th level for the final showdown against the demon lords (see chapter 17, "Against the Demon Lords").

So, level 15 by Chapter 17, and before that, level 14 by Chapter 16. However, I can't find anything more explicit about the levels in between, which means it's up to me to judge that.

So, currently they are level 9 as we play Chapter 9, and they've got to reach level 14 by Chapter 16. There are more remaining chapters here than levels, so simply handing out a level at the end of each chapter won't work.

I am hoping that this will still fall under the heading of "Good Subjective" if I word it in this way: For those who have experience running/playing in OotA, what levels were the party during each chapter or significant story moment during these chapters (10-15)?

  • 1
    \$\begingroup\$ I think your title question is actually "better" than the emphasized "what levels were the party during each chapter or significant story moment during these chapters (10-15)" because while this last one is asking for each DM's experience with this problem, if you get a bunch of different answers saying simply which milestones they used it is technically a valid answer but I think you actually want both the reasoning for the choice and how it turned out. In other words, you don't want to know the milestones used, you want to know how to get to the milestones so you can make a proper choice. \$\endgroup\$
    – Sdjz
    Nov 7, 2018 at 12:35
  • \$\begingroup\$ @Sdjz The reasoning for the emphasised question is largely just to avoid inexperienced answers, so if there's a way to combine the "For those who have experience running/playing in OotA" part with something more like my title, I'd be open to changing the emphasised question. I can't think of anything though (I was going to put a suggestion here, but I can't seem to get the wording right); any suggestions? \$\endgroup\$
    – NathanS
    Nov 7, 2018 at 12:49

1 Answer 1


When I ran Out of the Abyss, I used the Milestone Leveling model. By my standards, you're right on track.

The model I used was 1 level per Chapter, except for Chapters 10 and 12

Chapter 10 is mostly a rehash on Chapter 2, and is mostly Random Encounters and notes on interactions while traveling with such a large party...no major accomplishments to be had. Chapter 12 is largely expository in nature and sets up the final quest run. Nothing major is accomplished in that chapter either.

Thus, the Milestones I used were...

Level 2: Escaped the Drow
Level 3: Survived Demogorgon's Attack on Sloobludop
Level 4: Cleared Gracklestugh and got out without being re-enslaved
Level 5: Discovered Zuggtmoy's presence in Neverlight Grove and escaped
Level 6: Finished clearing all the Chapter 2 Mini-Dungeons
Level 7: Saved Blingdenstone
Level 8: Escaped the Underdark/Reached Gauntlgrym
Level 9: Acquired the aid of all the Factions and set out for Mantol-Derith
Level 10: Got directions to Gravenhollow/survived Mantol-Derith
Level 11: Learned the truth of the Demon Invasion in Gravenhollow
Level 12: Cleared the Wormwrithings, acquired needed components
Level 13: Cleared the Labyrinth, acquired needed components
Level 14: Raided Menzobarranzan, acquired needed components
Level 15: Thwarted the Fetid Wedding

And that puts the party at level 15 just in time to throw down with the Final Boss(es)

And, just as a note, here is the blurb from the DMG that I used to make the judgement call on what counted as an advancement point and what did not...

Story-Based Advancement

When you let the story of the campaign drive advancement, you award levels when adventurers accomplish significant goals in the campaign.

Thus, any chapter that didn't include a "Significant Goal" being accomplished didn't cause the party to level up.

  • \$\begingroup\$ Thanks for this answer, knowing to exclude Chapters 10 and 12 from the "level per Chapter" plan is very helpful. Out of interest, what did you do after the Final Boss(es) regarding milestone levelling? Awarding another level, or is there not quite enough happening to justify that? (PS: I didn't ask this in my question, so don't worry about adding that to your answer or anything...) \$\endgroup\$
    – NathanS
    Nov 7, 2018 at 13:53
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    \$\begingroup\$ @NathanS I didn't do anything, honestly. I ended the campaign, let my players help me narrate the conclusions and epilogues, and we celebrated finishing the module. I didn't see the need to have my party level up their PCs just for a narrated epilogue. \$\endgroup\$ Nov 7, 2018 at 13:57
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    \$\begingroup\$ Fair enough, if you didn't have any plans to continue the story beyond that, then I agree that awarding more levels doesn't serve any purpose. I haven't yet decided what will happen beyond the end of this campaign, I suppose that depends on the players and what they decide their characters would do after all that, and therefore I can decide at the time what happens regarding levels/XP for that last chapter. Thanks again. \$\endgroup\$
    – NathanS
    Nov 7, 2018 at 13:59

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