This afternoon we had our first session of D&D 5e with a group we found on the internet.
After finishing our first encounter, I did the following:
- Put me next to the Wizard.
- Cast Guidance on him.
- Send him to check for traps using Perception (he is proficient).
- Cast Guidance on him.
- Send him to check the corpses for items using Investigation (he is also proficient on that).
- Cast Guidance on him.
- Send him to check for what is inside the wooden barrels.
But the DM said that Guidance has a cooldown of a minute per cast (which isn't true), and so it will take me at least 3 minutes.
On the corpses, the Wizard found a rusty scimitar. So I cast Guidance on him in order to let him check the price of the item using Investigation.
The value of the item was 0. So, I asked the DM how will I transmute that with Artisan's Blessing (I'm a Forge Cleric) having 0 value and he said I should do an Arcana check. But I said I'm not proficient and I character is not intelligent (INT -2). He answered that I can't if I am not proficient.
After that, I barely convince him to use Religion instead of Arcana since my channeling ability is from my Gods, and I used Guidance to improve the check. The roll was 3 + 1 = 4, and so the item was useless in any sense.
So my question is: Is allowed a GM to make restrictions on the fly?
Guidance has no cooldown time and as far as I know, an item can't have a literally 0 price. I only choose the forge cleric because I thought I would be able to transmute my metallic enemies items into useful ones!
Is there something I can do at respect? I'm not sure how to handle this situation.