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A player created this homebrew copy spell:

Copy

2nd-level conjuration

Components: V, S, M (an amount of coins equal in worth to the (unenchanted version of) the copied item)

Casting Time: 1 minute

When cast, the spell analyzes every part of a non-living item that fits in a cube of 5ft. squared and creates a near-perfect replica. The differences are not substantial enough to hinder the item's original function, but are substantial enough to distinguish it from the original (DC 10 perception). Any enchantments the item has are not carried over to the copy. The coins are immediately consumed at the start of the spell, but can be retrieved were the spell to be halted prematurely, in which case the unfinished copy disappears.

I am pretty sure it is not a good idea to allow it as it stands right now and am thinking about restricting it more.

I doubt that I am thinking about every possible repercussion.

With that said - I'd like some input about its viability, how to restrict it more or if it's hopelessly gamebreaking.

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closed as unclear what you're asking by Trish, KorvinStarmast, Thomas Jacobs, V2Blast, Miniman Nov 25 '18 at 21:13

Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Hi Pascal, and welcome to RPG.stackexchange. Kindly take the tour and enjoy your stay! \$\endgroup\$ – kviiri Nov 25 '18 at 15:28
  • \$\begingroup\$ Are you asking if the spell is balanced (e.g. against other spells of its level, and in the game in general)? Also, it's missing a range and duration. \$\endgroup\$ – V2Blast Nov 25 '18 at 18:50
  • \$\begingroup\$ How does it determine item's worth? \$\endgroup\$ – enkryptor Nov 25 '18 at 19:12
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This is too powerful for a level 2 spell.

Just compare it to Fabricate:

Pro Copy

  • Fabricate is a level 4 spell, Copy is level 2
  • Fabricate requires you to get your hands on materials you need to craft the object you're creating, Copy only requires you to spend coin.
  • Fabricate has a casting time of 10 minutes, Copy requires only 1 minute
  • Fabricate requires you to have proficiency to create items "requiring a high degree of craftsmanship"
  • Copy allows for "plagiarism" (although the DC for the Perception check is low enough for the spell to be almost useless for this purpose (55% chance recognizing a copy even if not proficient in Perception and WIS mod +0)).

Pro Fabricate

  • Fabricate can create larger non-metal objects
  • Fabricate only requires you to get your hands on (="pay for") the raw materials, Copy also requires you to pay for the craftsmanship
  • Fabricate has a range of 120ft, Copy has touch range.
  • Fabricate does not require you to get your hands on an item to copy.

Comparing the benefits of Fabricate/Copy this spell should not be below level 4.

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    \$\begingroup\$ This is a helpful answer, but as it stands, I can't be sure if you think the OP's proposed spell description only needs to be upgraded to 4th level in order to be balanced, with no other changes. \$\endgroup\$ – Valley Lad Nov 25 '18 at 18:30
  • \$\begingroup\$ Is it really a significant advantage on the copy spell's part for it to have a 1 min. casting time versus the fabricate spell's 10 min. casting time? I mean, were the spell's author to change the copy spell's casting time 10 min. instead, would your evaluation change to have copy be a minimum of a 3rd-level spell? \$\endgroup\$ – Hey I Can Chan Nov 25 '18 at 19:13
  • \$\begingroup\$ Wouldn't already needing to have the thing you want be a huge benefit of Fabricate, instead of the last item in the list? \$\endgroup\$ – Erik Nov 25 '18 at 19:18
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Personally, I don't think that is a good idea at all. That spell is incredibly overpowered for a 2nd level spell. Perhaps make it cost not just gold, but gems and time. That being said, the spell can lead to some very overpowered play and should be reserved for maybe a level 5 or 6 spell

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    \$\begingroup\$ Hi Jonnie K, and welcome to RPG.stackexchange! When answering balance questions, it's very important that you justify your assessment --- you say it's "incredibly overpowered", but provide no reason to why that is. Can you elaborate? \$\endgroup\$ – kviiri Nov 25 '18 at 15:27
  • \$\begingroup\$ JonnieK, please take the tour and visit the help center. In particular, take a look at how to write a good answer on an SE formatted site. This isn't an internet forum. You've got the beginning of a decent answer, but it needs a bit more support, as kviiri pointed out. \$\endgroup\$ – KorvinStarmast Nov 25 '18 at 16:35

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