The Pathfinder magic item creation rules have this to say about prerequisites:

Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed).

While that pretty clearly says that you can get aid from other in the form of spells, if you don't have them, but what about the other stuff that goes into magic item creation? If you're not a necromancer, can you have a necromancer contribute his necro-ness when making a Necromancer's Athame? Alternately, what if the creator is paralyzed? Can someone with a crafting feat direct someone without the feat to create a magic item? Can more than one person contribute time to a magic item's creation (up to 8 hours a day, presumably).

I'm looking for a Paizo official answer, if possible. The magic item creation rules are here, for your reference.


To quote the creation rules you cited:

To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. [...] It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites.

The rules here clearly state that yes, the necromancer could fulfill the requirement needed for Necromancer's Athame if the necromancer had Craft Wondrous Item. What they are less clear on is exactly how this would work.

Helping someone work on a magic item would be an "Aid Another" action to influence the outcome of this final skill roll.

Here are the complete Aid Another rules:

You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you're helping gets a +2 bonus on his or her check. (You can't take 10 on a skill check to aid another.) In many cases, a character's help won't be beneficial, or only a limited number of characters can help at once.

In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can't aid another to grant a bonus to a task that your character couldn't achieve alone. The GM might impose further restrictions to aiding another on a case-by-case basis as well.

First, notice that you are required to make "the same kind of skill check in a cooperative effort." As a GM, I would rule that this means that all participants (the creator and the aiders) must work on the item 8 hours a day (or however long the creator is working) throughout its entirely. The aiders cannot simply show up at the end of the creation and aid for the final check.

Second, since a "cooperative effort" must be made, I would rule that the creator must expend as much effort as working unaided. This means that paralyzed characters cannot craft magic items, unless they themselves have some other way to work with the necessary tools.

Third, rules-as-written states "you can't aid another to grant a bonus to a task that your character couldn't achieve alone." This would mean that every character involved, be they creator or aider, must be technically able to craft the magic item themselves. However, note the following lines from the creation rules:

The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory.

Taking this into consideration, every character who can make a spellcraft roll and who has the requisite item creation feat can aid in the creation of a magic item. Each aider would fulfill any requirement they could, and add +2 to the creator's skill check if they succeeded in their roll.

For each prerequisite not met by the creator or any aider, increase the DC by 5, then roll the creator's skill check, adding to it for each successful aider.

To address your final question about the number of people working on a magic item, the rules for Aid Another leave this up to the GM. I would argue that the number of people lending aid is proportional to the complexity of the item. A scroll, ioun stone, or wand, for example, may not have any room for aiders; they would just get in the way. An Apparatus of the Crab, on the other hand, may have a dozen people working on its many parts.

| improve this answer | |

The core rules are pretty clear on the subject.

Requirements: Certain requirements must be met in order for a character to create a magic item. These include feats, spells, and miscellaneous requirements such as level, alignment, and race or kind. The prerequisites for creation of an item are given immediately following the item’s caster level. A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite. It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites. In some cases, cooperation may even be necessary. If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator’s level must be known.

Also, the Cooperative Crafting feat for sure allows you to, and with other benefits besides.

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.