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I am a DM playing through Out of the Abyss and have chosen to use Topsy and Turvy as pre-made characters for my players. I want them to be druids with the desire to control their lycanthropy. They are both wererats, and I am confused about how to apply the bonuses of lycanthropy with the druid Wild Shape feature.

Question 1: The rules seem to imply that the damage immunity provided by lycanthropy affects the humanoid form as well (MM, p. 207).

A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope’s speeds in nonhumanoid form, damage immunities, traits, and actions that don’t involve equipment.

Does a PC lycanthrope in humanoid form gain the resistances associated with the lycanthrope? The placement of the commas in the above except seem to indicate yes.

Question 2: The rules seem to imply that a druid using Wild Shape imparts the bonuses of their race, class, and other sources to their Wild Shape forms.

You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.

Would that include the resistances provided by lycanthropy? The words "other source" seem to indicate yes.

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I can't speak to question 2, but the answer to question one is: yes, their lycanthropic immunities persist. Topsy and Turvey have a lot of immunities, which I admittedly forgot about when

my players left them unsupervised with Buppido and found both of them dead.

Their basic stat blocks as NPC companions include their damage immunities as wererats, as well as their abilities as deep gnomes.

Stats for the Twins:

Topsy and Turvy

Small humanoids (deep gnome wererats)

....

Damage Immunities: bludgeoning, piercing and slashing damage from nonmagical weapons that aren't silvered

....

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

....

Bite. Melee Weapon Attack .... If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

So, from their stat block, we can see that they gain both the features of a deep gnome (stone camouflage and gnome cunning), AND the bite attack and damage immunities of a wererat.

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  • \$\begingroup\$ I think you're right, but you need to support this. \$\endgroup\$ – NautArch Dec 13 '18 at 21:19
  • \$\begingroup\$ This should be better. I forgot I had the stat blocks in my Google Drive. \$\endgroup\$ – Blue Caboose Dec 13 '18 at 21:30
  • \$\begingroup\$ Great! I appreciate the fast response. I was pretty sure about question 1. I got an answer in the beyond forums from a moderator who agrees with my interpretation with regard to question 2 as well. Always happy when I get it right :) \$\endgroup\$ – B M M Dec 13 '18 at 21:54
  • \$\begingroup\$ @BMM While it's great that you got a quick answer to your question. It is often a good idea to wait at least 24 hours before marking the accepted answer. That encourages more users to weigh in on the topic. Though this isn't a rule and if someone thoroughly answers your question feel free to ignore it. \$\endgroup\$ – linksassin Dec 14 '18 at 0:17
  • \$\begingroup\$ @BMM is the discussion with this moderator public? If so, please link it here for future visitors. \$\endgroup\$ – PixelMaster Dec 14 '18 at 0:55

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