"Certain attack forms, typically fire and acid, deal lethal damage to the creature" that possesses the extraordinary ability regeneration (Monster Manual 314). However, no attack forms are listed as dealing normal damage to elemental weirds (Monster Manual II 90–3). This likewise goes unmentioned by errata and the free Dungeons & Dragons 3.5 accessory update Play More (that changes the weirds' DR to DR 10/—, for instance).
It seems odd—although not out of the range of possibility—that, by implication, a fire weird, for example, is dealt normal damage by only acid, it being immune to fire due to its fire subtype.
I know that I'm desperately late to this party, but are the damage forms that elemental weirds suffer normal damage from something that a more skilled reader can tease from the creatures' descriptions? (I mean, maybe I just overlooked something. It happens.) Or were the elemental weirds' regeneration abilities addressed, even informally like on the long-lost Wizards of the Coast messageboards? Or is this just something for DMs to work out on their own?
Note: Yes, I'm using an elemental weird in a campaign. Yes, the PCs may fight it. But don't worry! I'll be really careful—I've used 'em before, and I know how crazy they are. Also, just so folks don't think elemental weirds should instead have fast healing, the Monster Manual II in that text's Special Qualities section has the elemental weirds as examples of creatures that possess the special ability regeneration (16).