Question : How does the Death Move Angel of Wrath from the Templar Playbook from Grim World supplement for Dungeon World interact with PvP attitude among the players ? Does the Templar still has HP ? Can she be stopped ?
Specifically : the Templar hates to the guts the Namer PC ( Namer Playbook from Funhaver Games Playbooks, with a bit of modification detailed after) and a Cursed Knight PC ( own creation more or less based on a twisted paladin ). Because of this on the one hand and of her fanatical behavior on the other hand, the Templar is at high risk of death but might want to bring those 2 players with her in death through this death move.
My problem : I’m the GM and I don’t know how to deal with the PvP scene which will come and specifically if the other PCs can do something to avoid this automatic death. The Templar player seems OK to die, but the other 2 really want to survive.
Social agreement : Dark fantasy campaign in a created-on-the-fly polytheist universe, with PvP attitude allowed. The PCs are supposed to be Heroes of the Prophecy in saving the World, wich doesn’t want to be saved. The dysfunctional group of PC is part of the agreement.
Players from a RPG club : they know each others but aren’t exactly close friends.
Move explanation :
Templar Death Move:
Angel of Wrath
Let the cleansing fires consume the vile and unworthy. Let them know my wrath.
When you die, your eyes boil and burn away as holy light pours out of you. Every inch of you radiates hallowed flame. You wield the sword of vengeance, the shield of righteousness, and your gaze pierces the souls of all you look upon. The ground you touch is forever consecrated. Until your wrath is delivered to those deserving nearby, you succeed at every roll and deal max damage.
The GM will soon tell you your work here is done. Embrace serenity, Templar, you have left this putrid world one step closer to absolution.
Namer death Move :
In your final moments, you speak aloud the name of something that should not be named: Life, Death, a God, or a concept, like Time or Gravity. In speaking this true name, you alter some of your target’s nature. When you die, tell us what you’re naming, and what you’re changing about it - this change takes place immediately and suddenly, and is a permanent change. (this could be applied to the goddess of the Templar I think )
Speak True Name modification relevant to the problem : add to the list : – The move’s target gives you a important information, change the environment or help you dealing with a problem