So I've been reading through ToA (DnD 5E) prepping my campaign, and part of it brought up a question I've never really thought too deeply into.
How do you end/destroy/anything to an anti-magic field? Yes, the PC spell is a one-hour concentration, but many campaigns have items or hallways with fields. Sometimes there's a lever or other switch to turn the field on/off, but barring that, is there any possible way to stop or eliminate the field? If my characters know there's one present (likely a trap, of course), is there any way for them to remove the field, or shut it down in any way?
RAW/RAI, from what I can find even higher-level spells have no chance, they don't make a check to succeed or anything. Prismatic Wall is the ONLY magical effect that goes through an AMF.