Here is my homebrew Circle of Flames/Chaos subclass for druids:
Circle of Flame/Chaos
Lore/Calling: Fire burns the forest and out of the ash rises new growth, just like the fire that burns the weak trees, the Druids of the Cirle of Flames reap the weakness from people who have lost their way to leave the next generation to grow upon. Death is just a new begging and even evil can become a rich fertile ground for nature. These druids believe everything will burn one day to be re-born for a fresh start, as such they are a lot more flexible with morality.
One with the Flame
When you choose this circle at level 2 the spell Flame Blade doesn't require concentration and lasts until cancelled.
You can also change the shape of the blade but it doesn't affect the proprieties of the weapon.
Reforced Will
At 2nd level you no longer care what your armour is made of.
You also gain the Cantrip Control Flames as well as resistance to fire damage.
Shield Burn
Starting at level 6 you can coat your shield with flame as a bonus action, enemies that hit the shield in melee range take 1d4 fire damage. Increases damage to 1d6 at level 12 and 1d8 at level 18.
(Gain Advantage on constitution saving throws on your concentration spells when hit in melee range.)
Heat of Battle
Starting level 10 you are able to cast a spell that requires an action as a bonus action during your turn.
Once you use this feature, you can't use it again until you finish a long rest
Re-Burn
Starting level 14 as a reaction you can absorb fire damage, friendly or otherwise. You may choose to fail your saving throw and heal for the amount of damage.
Once you use this feature, you can't use it again until you finish a long rest
Does this build seem fair or is this too OP?
Just want to make a viable druid melee build around Flame Blade without adding extra attack actions.
Opinions? Balance changes? Is there something similar somewhere else?