The Stunt's effect description reads:

You can activate reflex boosters to gain a +2 to physical actions where enhanced neural speed and reaction time come into play.

What is that supposed to apply, and what is it not? Because if I take the description at face value, enhanced neural speed and reaction time is important in a lot of activities - at a minimum, all dodge rolls, most Fight rolls, the more action-heavy Pilot rolls, and arguably some of the Shoot rolls and who-goes-first resolutions.

Also, should 'activate' in Stunt descriptions generally be interpreted to mean it requires spending an action and/or a FP?

(For now I told my players to assume that Reflex Booster as described in the RAW is unavailable, and that they should negotiate a more specific bonus instead, at least until I figure out what it's scope can reasonably be.)


It's an appropriate scope for a Morph stunt.

It lines up with other Morph stunts, at least, which are equally broad: +2 to Rapport if it matters you're pretty, +2 to sneakin' if it matters you're a chameleon, +2 to understanding language, +2 to antivirus and consequence recovery, +2 to Athletics if you're gravity-connected, +2 to Athletics if you're not gravity-connected...

It shouldn't be read as requiring a Fate Point to activate because Morphs already have aspects to hit and the stunt costs you a Fate Point in the first place, and of the activatable Morph stunts, only the one that lets you teamwork with yourself mentions that it costs a Fate Point to activate.

Do note: "for a Morph stunt". A stunt linked to a morph, which you spend Refresh and probably resources on in the first place, which goes away when the morph does, which is technically portable to another morph but at a GM Fiat level of imposed expenses. And while not all Morphs cost Refresh in the first place, as far as I can remember all the combat forms, sports cars, and 1337 h4XX0rs that have Reflex Boosters do. (Also that last definitely argues for a liberal interpretation of the stunt because it's not a physical form.) Because of the investment in and fragility of Morphs (at least as compared to characters) it's not intended that Morph stunts should transfer over to being general-access character stunts in any other Fate campaign setting.

But they do fit the nature of Morphs in Eclipse Phase, which are specialized bodies built for purpose - sink Refresh into a combat form's ability to be good at combat (or nail-biting action in general) and it will be a tier above the rank-and-file at it. That's why most opposition that's intended to be in a combat form has that Morph stunt - they will stomp you in zwee-fighting unless your Morph has it too, in which case you'll be back to punching and kicking on-level.

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.