I’m playing a super beefy multiclass lv6 barbarian zealot/lv9 cleric of the forge domain. I’ve come to terms with what I’ll gain and lose for the most part, but there’s one trait I’m debating.

If I gain one more level in barbarian, I gain advantage on initiative and cannot be surprised in combat. However, if I do that I can’t reach lv14 cleric of the forge domain. And at lv14 I gain double fire damage per hit.

Should I sacrifice my fire damage for the advantage on rolls? Or should I stick it out for that sweet damage buff?

By the way, this is a lv15 startup character, and he’s an envoy warforged (I know not optimized, but I love the role-play aspect).


closed as primarily opinion-based by SevenSidedDie Jan 13 at 17:47

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ @SantanaAfton That sounds more like an answer than a comment. \$\endgroup\$ – Gandalfmeansme Jan 13 at 16:56
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    \$\begingroup\$ Which you should do is entirely a matter of opinion. We might be able to help with which one is factually best for a given goal, if you could add your goal to your question with editing. Otherwise, to just get opinions from people on the internet, you’ll want to post instead on a discussion forum (such as one of these). \$\endgroup\$ – SevenSidedDie Jan 13 at 17:52