I’m playing a super beefy multiclass lv6 barbarian zealot/lv9 cleric of the forge domain. I’ve come to terms with what I’ll gain and lose for the most part, but there’s one trait I’m debating.
If I gain one more level in barbarian, I gain advantage on initiative and cannot be surprised in combat. However, if I do that I can’t reach lv14 cleric of the forge domain. And at lv14 I gain double fire damage per hit.
Should I sacrifice my fire damage for the advantage on rolls? Or should I stick it out for that sweet damage buff?
By the way, this is a lv15 startup character, and he’s an envoy warforged (I know not optimized, but I love the role-play aspect).