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Looking at the Spell Sniper feat (PHB, p. 170), it seems to be potentially useful - but when I started looking for spells that could be used with it, the choices seem really limited. This makes me concerned that the feat itself is not a good long term choice feat for a character.

What is the list of spells that benefit from the Spell Sniper feat?

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  • \$\begingroup\$ Are you asking about the first benefit of Spell Sniper, the second benefit, or both? \$\endgroup\$ – V2Blast Nov 23 '19 at 23:14
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Here is a D&D Beyond link to a list of all spells that require a ranged attack roll. There are:

  • six cantrips
  • six 1st-level spells
  • four 2nd-level spells
  • one 4th-level spell
  • one 5th-level spell, and
  • one 7th-level spell.

Any spell that entails making a ranged spell attack will be affected by Spell Sniper. As you may notice, it's quite a few of them!

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    \$\begingroup\$ That list includes many of the low level damage spells which a caster will most likely be using if they are trying to do non-AoE damage. \$\endgroup\$ – GreySage Jan 15 '19 at 20:07
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    \$\begingroup\$ Note that the Spell Sniper has 2 different benefits, besides learning a cantrip. The second one (ignoring cover) only applies to ranged spell attacks, but the first one (doubling range) actually applies to all spells that require attack rolls - including melee attacks. This means that anything with a range listed as 5 feet now has a range of 10 feet. (But if the spell description itself says "within 5 feet" rather than "within range", that's unaffected - and spells with a range of "Self" are also unaffected.) \$\endgroup\$ – V2Blast Jan 15 '19 at 20:13
  • \$\begingroup\$ If you are a sorcerer this would entail any attack roll made in conjuction with Distant metamagic would it not? Might be worth including. \$\endgroup\$ – Slagmoth Jan 15 '19 at 20:46
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    \$\begingroup\$ note that the spell sniper feat does not specify RANGED attack rolls, thus melee spells get their range doubled to 10ft instead of the base 5ft melee. \$\endgroup\$ – Sssargon 2 days ago
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"When you cast a spell that requires you to make an attack roll, the spell’s range is doubled."

Notice that this doesn't specify ranged attack rolls: don't forget there are several melee spells that require you to make a melee spell attack roll on something within 5 feet of you, instead of at touch range. So if you have spell sniper, this doubles to 10 feet.

You can follow the link in the other answer and sort for melee in an advanced filter to see them, too.

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    \$\begingroup\$ Welcome to the stack! Please take our tour to learn more about how we operate and you can also visit help center for more info. \$\endgroup\$ – NautArch Feb 12 at 17:51
  • \$\begingroup\$ Great point about this working on melee attack spell, too! +1 \$\endgroup\$ – NautArch Feb 12 at 17:52
  • \$\begingroup\$ sageadvice.eu/2016/01/10/… Crawford says that it doesn't. (But does affect booming blame \$\endgroup\$ – NeutralTax Feb 13 at 17:02
  • \$\begingroup\$ FYI, it was more grammatically correct without the "So" or the exclamation point. Ten feet is really something to shout about. \$\endgroup\$ – T.J.L. Feb 13 at 20:35
  • \$\begingroup\$ NeutralTax Just read your link; most of the questions were for touch-range attacks, which can be thought of as a 0ft range which would double to 0. Green Flame Blade states to make a melee spell attack on a target within 5 feet, and Crawford indeed confirms that this doubles. To summarise: Touch range stays at touch range, and 5 foot 'melee' range spells become 10 foot. \$\endgroup\$ – The Hidden Ninja Feb 16 at 12:18

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