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Long story short, our party (4 members) was in a combat against a couple of magical creatures.

The only thing that we had that could deal damage was a wand of magic missiles (because of previous events of the day).

Only two of our members could use magic items.

They stood next to each other and each turn they used their standard action to use the wand and their move action to give the wand to the other. (they did that for a couple turns)

Is that legal? Is there a cool down for wands or something preventing that exchanging it twice per turn?

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    \$\begingroup\$ RE: They used "their movement to give the wand to the other." Was it the GM's decision to allow a PC to take a move action to get an object from another PC or did the players put forth that idea with support from the rules? \$\endgroup\$ – Hey I Can Chan Jan 30 at 16:44
  • \$\begingroup\$ I edited to replace "attack" with "standard action" and "movement" by "move action" as it seems more clear to me and I think it made @HeyICanChan misunderstand it. You can rollback my edit if you don't like it, I won't take offense :) \$\endgroup\$ – Anne Aunyme Jan 30 at 16:59
  • \$\begingroup\$ There's this question that addresses the action economy of hand-offs. Can this question ask specifically about magic item cool-downs? \$\endgroup\$ – Hey I Can Chan Jan 30 at 17:16
  • \$\begingroup\$ Thank you for the edit, that is what I meant! \$\endgroup\$ – M. Bahdine Jan 31 at 17:16
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Maybe this is legal

Wands in Pathfinder don't have a cool-down. If both PCs can use the wand, either natively or by making a successful Use Magic Device checks, they can both use the wand on their turns.

But…

The GM must allow the PCs to pass the wand for free and receive it using their move actions. While this GM would allow that, the rules aren't clear on this.

…And this isn't as strong as you think

During this process, neither PC can actually move, so, presumably, they'll soon be surrounded by enemies. There is also a reasonable argument that receiving the object provokes an attack of opportunity from foes that threaten the receiver, just like retrieving a stored item and picking up an item both provoke.

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    \$\begingroup\$ Also see this Paizo messageboard thread. \$\endgroup\$ – Hey I Can Chan Jan 30 at 17:36
  • \$\begingroup\$ Oh, love the thread. I've heard about Commoner Railgun, but sharing a longbow between 100 archers is a novelty... and it directly ties into the question on the larger scale. \$\endgroup\$ – Draco-S Jan 31 at 10:43
  • \$\begingroup\$ I see. And I totally agree that it put us at a great disadvantage , it was a last resort move. With hindsight, the "real" role-playing action would have been to run away. \$\endgroup\$ – M. Bahdine Jan 31 at 17:14
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This is legal.

It is also very likely to be seeable as gamesmanship with the rules, and any dungeon master may decide to make an ad-hoc ruling that this is an exploit of the rules.

This is a judgement call that you should raise with the dungeon master of the group, but strictly according to the rules, as far as I can tell, it's legal.

Maybe the cool down is on the spellcasters and not the wand.

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    \$\begingroup\$ I reference to the rules would be perfect, even if I am convinced your answer is correct. \$\endgroup\$ – Anne Aunyme Jan 30 at 17:01
  • \$\begingroup\$ Perhaps this rule link might help d20pfsrd.com/gamemastering/combat/#TOC-Manipulate-an-Item \$\endgroup\$ – YogoZuno Jan 30 at 21:14
  • \$\begingroup\$ Thank you for your answer. I agree that it could be an ad-hoc ruling. \$\endgroup\$ – M. Bahdine Jan 31 at 17:12

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