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My players have several times run afoul of the law in their game and have recently been wanting to hire a lawyer. One player was arrested and is awaiting charges for sedition.

How would a lawyer work in 5th edition D&D?
I have a week to figure it out! Thanks for any help.

I'm not in an existing setting, but more or less wanted to know what is a price for a NPC lawyer's services? I would imagine that a lawyer would be like, a skilled worker, or something similar.

If this question can't be worded in a way to make it acceptable to the site, I'm not upset if it gets deleted.

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closed as primarily opinion-based by Miniman, linksassin, V2Blast, firedraco, okeefe Jan 31 at 6:31

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ Welcome to rpg.se! Please take the tour and visit the help center to learn how things work around here. Unfortunately as written this questions isn't a great fit for the site. We aren't a forum and don't work like one, questions need to have a 'correct' answer. Are you playing in an existing campaign setting? If you were playing Waterdeep: Dragonheist for instance we may be able to help within that context but currently this is too broad. Thanks for participating and happy gaming! \$\endgroup\$ – linksassin Jan 31 at 5:31
  • \$\begingroup\$ Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. As written, this question seems highly dependent on your setting and its economy. Moreover, the question in the body of the post seems to be soliciting idea-generation, which isn't really a good fit for the RPG.SE format. As a Q&A site, we look for questions to be framed in such a way that you can choose a "best" answer. This sort of question might be better suited to a forum. \$\endgroup\$ – V2Blast Jan 31 at 5:45
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    \$\begingroup\$ @ICTOAN22 I have made an edit that is awaiting peer review that might help keep this from being determined to be soliciting idea generation. \$\endgroup\$ – Deceptecium Jan 31 at 5:59
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I am not sure if this is exactly how it works RAW but this is how I do it.

On p159 of PHB under Services

I am not gonna quote all of it but this. P.159 directly above Spellcasting Services at the end of Services section.

Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill) a mercenary, artisan, scribe, and so on. The pay shown is a minimum; some expert hirelings require more pay.

I charge 2 gp per skill that a lawyer should be proficient in, and 6 gp for expertise.

  • Persuasion 6 gp

  • Insight 2gp.

  • Deception 6 gp

  • History 6 gp

20 gp a day or equivalent of Aristocratic lifestyle and profit.

It isn't specific RAW but I use history for law in my campaigns

P. 177-178 PHB under Intelligence sub category Intelligence checks

History. Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.

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