When you lay down a portable hole, is it locked in place or can you slide it? Specifically I was wondering if a player could place the hole on the ground and then slide it halfway under a door to climb in and then out the other side?

Alternatively, could a character jump into the hole and have the party slide the hole with him in it under the door to the other side?

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This is a little tricky, but you might be able to pull off your tactic without answering the question. We'll try anyway.

According to the description from the DMG, page 185:

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep.

...You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up.

Nowhere in the description does it say that you can move a portable hole once opened, and normally, the rule is that things do what they say they can do and nothing more. There is a further implication that the magic inherent to the cloth only allows you to open it or close it when manipulating the extradimensional space- based on the description, I imagine it works similarly to the cartoon holes in Who Framed Roger Rabbit, which didn't do anything until placed on a surface with a slight sucking sound. All this adds up to a resounding "probably not."


If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it.

It would be entirely possible for a character to climb into the hole, have someone fold up the hole and shove it under a door, and then force their way out on the other side.

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