I'm running The Emerald Spire on Roll20 and my players keep running about the map when not in combat "exploring". While this may not be an issue in other games, in this game there are an abundance of traps that they keep jumping into, disrupting the flow of the game. When we play face to face we are set up for the scene with a description giving us a good idea of what is around us, we then process to explore as a unit and not just run around like mad men. This however does not seem to work online. For example, when they enter a room and I start to explain the scene a player will walk into the room, hit a trap, then trigger combat. I cannot then go back and explain things because they have changed.
I'm a new GM and was hoping for tips on how people manage their party's exploring ruins and such out of combat.
I feel like it's a constant cycle of fighting, then exploring, but as I start reading the description of an area, the party runs 60 feet away into traps with mobs, and they roll initiative again.
I've asked players to please not rush around the place before I describe where they are and are seeing but they seem to be back at it the next room they enter.