I was looking at the mounted fighter subclass and realized that none of them have anything to do with mounted combat. So I decided to make my own subclass and was wondering if I could get some good objective feedback to better determine whether it's over/under powered, needs tweaking, or is in a good place compared to other fighter archetypes.
Is my homebrew "Charger" fighter archetype balanced?
The charger is made for mounted combat. Unlike the other mounted archetypes which are made for “mounted combat”, the charger is made for use on a mount in combat.
At 3rd level, choose one of the following skills to become proficient in: Animal Handling, Perception, Survival, Persuasion, or Insight.
At 3rd level, you bind to the spirit of a mount to gain the following benefits:
- When you receive healing, your mount is healed by the same amount.
- You can summon your mount once per long rest (even if it died), with all its stuff.
At 3rd level, the cost of all mount-related expenses (stabling, feed, saddles, mounts, etc...) is halved.
At 7th level, you don’t trigger reactions after moving 20 feet in a straight line, and enemies have disadvantage on reactions against you if you move 10 feet in a straight line. If you start your movement fleeing from a enemy within 5 feet of you, your mount can make an attack. The target must succeed on a DC 5 Strength saving throw or be knocked prone, or if your mount has a charge ability the DC is increased by 5.
At 7th level, you can attack while moving once every 10 feet, and you can charge through an enemy letting your mount attack. The target must succeed on a DC 5 Strength saving throw or be knocked prone letting your mount attack again, or if your mount has a charge ability the DC is increased by 10. This does not count towards the aforementioned 10 feet.
At 10th level, you choose between 5 different feats: Mounted Combat, Charger, Healer, Alert, or Mobile. Mobile applies to your mount and to ranged weapons.
At 15th level, you can make two attacks as one combining the damage and the attack bonus.
At 18th level, you get one legendary action.