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The SRD lists the core skills, as well as the skills added by Expanded Psionics Handbook (Autohypnosis, Knowledge (psionics), Psicraft, Use Psionic Device). There is also, in the SRD but hidden, the Control Shape skill used by lycanthropes.

But some supplements add new skills. The Iaijutsu Focus skill from Oriental Adventures is fairly well-known. Tome of Battle’s Martial Lore is another Spellcraft analogue, and Tome of Magic’s Truenaming is the skill that fuels the worst class in the game. And a friend just came across the bizarre Handle Monstrous Spider skill from Dungeon vol. 84, which I’d never heard of before.

Since the factotum class gains all skills as class skills, unusual skills can sometimes be relevant to one. Does anyone know of a really thorough listing of skills, including Dragon and Dungeon magazines and all Wizards of the Coast supplements for 3.0e and 3.5e? Primarily interested in totally-new skills, rather than new Craft, Knowledge, Perform, or Profession skills (though when they get special rules, as with Craft (poisonmaking), or most Knowledge skills, that’s more interesting).

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    \$\begingroup\$ "Drow from the Demonweb have the option to take a skill called Handle Monstrous Spider that functions just like Handle Animal but works on Abyssal monstrous spiders (and only on Abyssal spiders…)" (Dungeon #84 29). Seriously, that's absurd—like Sartre in tutu absurd. But, hey, expert, factotum, and savant, you each put 1 rank in that, right? \$\endgroup\$ – Hey I Can Chan Feb 14 '19 at 15:23
  • \$\begingroup\$ Crystalkeep had a list of skills, however it was not complete and it also included actions, including oddball uses of skills. \$\endgroup\$ – nijineko Feb 16 '19 at 4:09
  • \$\begingroup\$ @nijineko Mentioned in my answer. Only covers core skills, though it does cover non-core uses. \$\endgroup\$ – KRyan Feb 16 '19 at 4:34
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    \$\begingroup\$ (As an aside, I really did start to compile such a list, but I grew weary of the task's length and the detail work it required. Once you start looking, it becomes overwhelming. Really, the prestige class conventioneer alone adds, like, 20 skills to the game—go ahead, Mr. Factotum, and spend skill points on the skills Juggle Workload, Not Work, and Solve Puzzle!) \$\endgroup\$ – Hey I Can Chan Feb 22 '19 at 4:31
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I have not been able to find such a list yet. Here’s various partial lists I was able to dredge up:

  • For completion’s sake, there are the skills mentioned in the question: Control Shape (Monster Manual), Iaijutsu Focus (Oriental Adventures), Handle Monstrous Spider (Dungeon vol. 84), Martial Lore (Tome of Battle), and Truenaming (Tome of Magic).

  • We have an existing question on a list of all additional skill uses, which at present does not seem to exist, but new skills rather than new usages of old skills are considerably less common and therefore maybe more plausible. But so far I haven’t found it.

  • @Forrestfire, who found Handle Monstrous Spiders in the first place, wrote up a list of neat Dungeon content, which also mentions Knowledge (Computer Literacy) and Ride (Ground Vehicles) from Dungeon vol. 83.

  • The Crystal Keep index only handles core skills (but doesn’t miss Control Shape, which is nice).

  • This thread compiles a large number of explicitly-mentioned Profession skills. No idea how comprehensive it is—and I kind of don’t care.

  • Another thread endeavors to cover Craft skills. Again, unsure how comprehensive it is, and not overly worried about it.

  • And here is a thread entitled “Is there an official exhaustive Skill list out there?”, and though the opening post actually asks about Craft skills, posters seem to favor answering the title question and mention Handle Humanoid (“Fabulous Cats” April Fools’ Web Enhancement), Perform (Weapon Drill) (Complete Warrior), and Lucid Dreaming (Manual of the Planes), which I’d forgotten about.

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