I am currently DM'ing a campaign, in which one of the PCs is a Forge Cleric.
Artisan's Blessing lets Forge Clerics conduct a ritual to craft non-magical items worth no more than 100gp. Raw materials of equivalent value must be provided in order to craft the item.
A suit of armour is on the list of example items that a Forge Cleric could create using this power. However, there are some suits of Armour (in the medium and heavy armour categories) that are worth more than 100gp. RAW would suggest that a Forge Cleric is unable to craft these items.
My Forge Cleric player asked me if he could get around this limitation by crafting a more expensive suit of armour over multiple uses of Artisan's Blessing. For example he reasoned he could create a suit of Splint armour (worth 200gp) over two uses of Artisan's Blessing, making half at a time.
Now, as I have said, I am pretty convinced that RAW this is not allowed (though I'm open to being convinced otherwise) but what would be the balance implications of allowing this in my game?
The PC would still need to provide sufficient raw materials to make the suit of armour, and the process would become significantly more time consuming. It's also still only providing him with an item which in many campaigns could be easily purchased from any nearby shop. It therefore doesn't seem unreasonable to allow my player to break RAW and craft more expensive items, piece by piece.
Have I missed something, or should this be OK game balance wise?