I've been wanting to figure out a new and interesting character to make for the next game my group runs, and I wanted a character with very strict 'win conditions' so he doesn't end up adventuring forever.
I figured a deposed small region ruler might serve the purpose: the reason he adventures is to get strong enough to reclaim his land, rather than for gold, glory, or god. Assuming he can achieve that, his story is done.
But I can't find any information on making a compelling/interesting character with that sort of basis. How to build them and such.