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I've been wanting to figure out a new and interesting character to make for the next game my group runs, and I wanted a character with very strict 'win conditions' so he doesn't end up adventuring forever.

I figured a deposed small region ruler might serve the purpose: the reason he adventures is to get strong enough to reclaim his land, rather than for gold, glory, or god. Assuming he can achieve that, his story is done.

But I can't find any information on making a compelling/interesting character with that sort of basis. How to build them and such.

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closed as primarily opinion-based by Tiggerous, Purple Monkey, V2Blast, Dale M, Bloodcinder Feb 16 at 21:47

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Unfortunately, this sort of idea-generation question seems entirely opinion-based; there's no way to choose a "best" answer to a question like this, as any answer could be equally valid. Such questions are better suited to a forum. \$\endgroup\$ – V2Blast Feb 16 at 21:35