I am planning on making my first foray into GMing very soon and had a character creation session with my players last night to kind of get a gauge on what they were feeling up for. I feel like I can work with and develop a basic scenario around what I gleaned from this initial session, but I have a question. (I have another question as well that I will ask separately.)
I have a player that really wanted to have a set of metal gear. I was initially hesitant about it, but could not find anything in the books or online about any sort of movement restrictions, or restrictions as far as legality or availability to justify my saying no.
What I did for the time being was to warn him that it is large and cumbersome and he will likely have to remove it to drive and do other things, and that he will have to work hard to conceal it and/or himself within the city. Also, that to justify a nomadic merc having such a piece of kit, that it would have to come at the cost of selling himself out to a corporation (which would also give him a hook to be involved with two of the other characters).
Did I do the right thing? Are there any other stats or restrictions concerning metal gear that aren't in the book?