I need some feedback on two weapons: the ice axe in this question, and the warhammer in this other question.
Just to quickly explain as the DM, I am expecting from my players to put up a hard-fight in order to win them. Also, I am interested in tactical feats, more or less, to spice up combats.
The ice axe is designed for a melee/ranged PC, to help him kite his opponents.
I am looking for suggestions in order to improve them and not binary (yes/no) answers. Characters are 3-4 level and might use them for a long period.
Please be kind as I am not experienced.
Ice Axe: handaxe steel light thrown 1d6 slashing + 1d4 cold damage Rare human craft of unknown origin, can be used both as a weapon and as a tool
On a successful hit, thrown or meele, target must pass a CON saving throw or have his speed reduced by 10 feet for 1d3 rounds (the DC is the standard save DC for spells, 13 currently)
Critical is 19-20
On a critical hit the target becomes incapacitated for 1 round
+1 Climbing (Atheletics)
(Rules for large creatures may vary.)