I need some feedback on two weapons: the ice axe in this question, and the warhammer in this other question.

Just to quickly explain as the DM, I am expecting from my players to put up a hard-fight in order to win them. Also, I am interested in tactical feats, more or less, to spice up combats.

The ice axe is designed for a melee/ranged PC, to help him kite his opponents.

I am looking for suggestions in order to improve them and not binary (yes/no) answers. Characters are 3-4 level and might use them for a long period.

Please be kind as I am not experienced.

Ice Axe: handaxe steel light thrown 1d6 slashing + 1d4 cold damage Rare human craft of unknown origin, can be used both as a weapon and as a tool

  • On a successful hit, thrown or meele, target must pass a CON saving throw or have his speed reduced by 10 feet for 1d3 rounds (the DC is the standard save DC for spells, 13 currently)

  • Critical is 19-20

  • On a critical hit the target becomes incapacitated for 1 round

  • +1 Climbing (Atheletics)

(Rules for large creatures may vary.)

  • \$\begingroup\$ Do the properties "steel" or "human craft of unknown origin" have any mechanical impacts? if so what are they? also, does "Rare" refer to magic item rarity? \$\endgroup\$ – goodguy5 Feb 21 '19 at 16:06
  • \$\begingroup\$ If the axe's wielder hits a creature multiple times per round, does the speed reduction stack with itself? \$\endgroup\$ – MikeQ Feb 21 '19 at 16:15
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    \$\begingroup\$ The question is still looking for ideas (“suggestions in order to improve them and not binary (yes/no) asnwers”), which is a type of question we can’t answer here. If you can edit it so that it can have a possible “best” factual answer, that could work here. \$\endgroup\$ – SevenSidedDie Feb 21 '19 at 16:54
  • \$\begingroup\$ This weapon looks more like it belongs in Pathfinder or 3.5 rather than 5e. 5e weapons don't have "critical" ranges as (unless you are a fighter) you can only crit on a natural 20. As SSD says, we can answer if the weapon is balanced against other 5e weapons, we can't give tips, idea or advice to improve homebrew. Once you reach 20 Rep, you can drop by chat to get advice on this if you want. \$\endgroup\$ – linksassin Feb 21 '19 at 21:49
  • \$\begingroup\$ I think it's not accurate to say we can't give tips or advice on improving homebrew; we regularly do provide that as part of our evaluations -- e.g. homebrew race evaluations usually point out where it's too over/underpowered while evaluating balance and suggest possible options. However, our primary focus is on evaluating whether the homebrew meets specific goals, and our advice (if any) necessarily comes out of doing that. At the very least we can't suggest improvements without a goal to improve toward. \$\endgroup\$ – doppelgreener Feb 21 '19 at 23:06