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How does a Warlock with Pact of the Blade visually appear to fight? I'm just curious about how this works visually.

If someone uses Strength, then you use all your force to hit your enemies. If someone use Dexterity, it can be like fencing.

But what about someone who uses Charisma? How can I describe someone fighting using Charisma?

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closed as primarily opinion-based by Purple Monkey, V2Blast, Ruse, Miniman, PixelMaster Feb 25 at 3:02

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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Pact of the Blade does not use Charisma

Pact of the Blade says:

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the Weapons section for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

There is nothing in here that says the warlock wields the weapon using charisma. Nothing in the pact indicates that the weapons function any differently from how they are treated normally for what stat is used to calculate damage from them. The only things that change are being able to summon the weapon and being able to change the form.

Perhaps you are confusing this with the Hex Warrior feature of the Hexblade Warlock:

Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.

In this case, Hex Warrior does allow you to use Charisma for attack and damage rolls.

It is up to you

The rules don't usually dictate how something must be narratively described. Usually that is the job of the DM possibly in conjunction with the player. It is usually left to the table to decide how a rule/mechanic translates into story and such is the case here.

In reality, fighting with a weapon is never entirely about strength or dexterity or any other stat even though the rules say that is what happens. The game mechanics do not always translate into an easy narrative.

In fact, the ability scores themselves are very nebulous concepts that encompass many aspects of a character. That means that generally there are many many ways for them to be described narratively at a table.

Find a way to describe it that works for your table. Or, don't call special attention to it at all. Just because the mechanic uses charisma doesn't mean you have to narratively describe it differently if you don't want to or if there is nothing that quite fits right.

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Charisma is where your arcane abilities come from

All of your magic/power comes from your patron. This includes the subclass. The Hex Warrior feature states:

The influence of your patron also allows you to mystically channel your will through a particular weapon.

This implies that your magic becomes connected to your weapon. Charisma is what you use for your magic, and is the entire basis of your pact. Because your magic now extends to your weapon, it becomes less dexterity/strength based, and more magic/pact power. So, your arcane abilities help you hit with your weapon, not your physical characteristics.

So, you can narrate it as "You channel your will into your weapon, and it guides your sword towards the orc."


(As Rubiksmoose pointed out, pact of the blade does not affect charisma, but I am assuming you mean the Hexblade's Hex Warrior feature.)

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