In a campaign, which is gonna start at the end of the month, I got the idea that I wanted to play a cleric, but I didn't want to play a simple "God Worshipping Healer". I had the idea: what if my cleric is worshipping some kind of "Blood God", kind of more like a cultist in a way. My character doesn't focus on healing but rather on damage through a special curse that I came up with. Now I need some tips and tricks as to flesh this ability out and balance it as best as I can, as I want to show it to my soon to be DM before we start the session 0.
This ability, let's call it "Blood Curse," will let you bond with an enemy target. Because of that bond, all the damage you would do to yourself will be shared with the bonded enemy. Here's how I think it would work:
- PC would need to attack a target, and get attacked by the same target to start the bond.
- The "Blood Curse" can only bond the PC with a single enemy.
- The Bond can only be broken if the target dies or if a cleric of some sorts, "cleanses" the "Blood Curse" from the target.
- The PC will receive the normal damage from his attacks.
- Only the damage the PC does to himself, gets shared with the enemy.
- The bonded enemy receives the same damage, but it will always be necrotic damage. The damage won't ignore resistances.
- All of the healing the PC receives will also be shared with the bonded enemy. This ability would not replace any other ability.
- It would be available from the start of the campaign as I want to make this ability the focus of my damage output and backstory of the character.
I do not yet know what my DM is planning to run, other than 5E, but I think it's a homebrew world and adventure. Character creation did not happen yet.