I'm looking forward to be a player in one on one adventure. Character concept I've been toying with is False Priest (Sorcerer archetype) Kitsune. Deceitful nature of the race and class seems to work good together, at least from the storytelling point of view.
My problem, however, are skills. To make False Priest work, I simply have to max out the Use Magic Device and Bluff. I need one skill for the adventure, as the one scenario we found for lvl 1 forces you to invest in Profession (gambler). And here goes my base and favored class bonus.
Now, what about Knowledge (religion), (arcane)? What about Spellcraft? Disguise would work so well with kitsune shapechanging and with disguising as priests of particular religions? Perform (oratory) for preaching would be a nice "cherry on the cake", too, but this one I can give up. Still, that's 4 more than I am guaranteed to have.
Normally I would just give up some things other characters in the party are likely to have, but here there is no redundancy. Putting 18 in Int would do the job, but also it would hamper my spellcasting — assuming I'll even have an 18 at all, I can't realistically expect to have two, and Int would at best be my second-highest roll.
So can I make this character really work? And if so, how?