I'm in a (formerly GURPS 4e with Dungeon Fantasy) DFRPG game on RPoL, and a question has come up concerning an NPC that my group rescued from a very odd curse (or wish backfire, we think).
The end result is that, after centuries of continuous fighting and then being chained in the dark, alone, for more centuries, this man is, as you might expect, quite mentally deranged. In looking for how to help him get fixed up, we've run across the fact that there appears to be no permanent cure for madness or insanity in GURPS Magic 4e.
Relieve Madness (p. 92) is a temporary spell. It says that for permanent relief, you need Cure Madness. By its name, that ought to be a healing spell, possibly cross-college to Mind Control. However, neither of those colleges seem to include it, and the full spell list in the back of Magic doesn't have Cure Madness among the various "Cure" spells.
Restoration (p. 93), in GURPS, restores only body parts.
So, given the suggested solution for a permanent cure doesn't exist (and custom enchantment, to provide an always-on item that casts Relieve Madness on the wearer, is far out of reach, even if DFRPG permitted it), what can we do to permanently cure this poor NPC of his madness?