I realize that this might be dependent on my DM, and it might be op in some cases, but like my post on Vicious Mockery, I realize that this might be a case of me misinterpreting what I read.
The Sorcerer is defined as:
Raw Magic: Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. [. . . ] The appearance of sorcerous powers is wildly unpredictable. Some draconic bloodlines produce exactly one sorcerer in every generation, but in other lines of descent every individual is a sorcerer. [. . . ]Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. [. . .]
Draconic Bloodline: Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
Much like a Tiefling's infernal ancestry Dragonborn's draconic ancestry, the inherited trait of draconic bloodline sorcerer sounds more like something you're born with rather than something you develop. Though I understand that this is mere potential you need to hone to make effective, a couple of the features listed sound more like physical bonuses than magical properties:
- Draconic Resilience: As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, [...]Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13+ your Dexterity modifier.
- Dragon Wings: At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
Since these traits aren't manifested using sorcerer points but sound more like physical changes (the wings created at will), I can't help but wonder what would happen if this type of gifted spellcaster chose another path from the start? Since adventurers start at level one and the draconic resilience states that at level 1, "parts of your skin are covered by a sheen of dragon-like scales" and not "become covered" would that still happen regardless if the character chooses to follow this path or become a barbarian instead? Or would the scales he was born with just fall off?