Here are the relevant extracts from the Nystul's Magic Aura spell:
You place an illusion on an object you touch so that divination spells reveal false information about it. The target can be an object that isn't being carried or worn by another creature. [...]
False Aura. You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.
And the Glyph of Warding spell:
When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.
Can you use the Nystul's Magic Aura spell on a Glyph of Warding to either hide it from detection entirely, or at least make it seem like something else?