The group I play with and I really like the fantasy setting of D&D 3.5. However, we find the rules a bit cumbersome, particularly in complex battles. We would still want the system to include rules for non-magic combat and also magic items (including weapons and armour).
I have recently started playing World of Darkness (Vampire: the Masquerade) and I really like the different levels of success. The whole idea of the skill level giving you a "dice pool" and you having varying numbers of successes really appeals to me. It provides much more interesting gameplay than the success/fail of D&D.
Is there any system that uses this concept of different levels of success but that is primarily written for fantasy (medieval world containing magic) rather than horror?