I am new to DM'ing and I have been thinking of the option of a Home Base for my party. I like the idea of building up a base, with craftsmen and libraries, etc for research and training and also to store the loot the party gets (especially if they get something they can't use yet, but will be useful for a specific villain).
My concern is that they might go on a quest to the north of the world, only to be sent to the west of the world. Once they succeed, as a DM I might offer them another quest and could be time sensitive (e.g. something to do with a Nemesis, or an NPC whose child was kidnapped). If they keep travelling for quests, there will be no reason to travel all the way to the south where their home base is (as an example) and just ignore it. If they travel back all the time, then game time will go past slowly, wasted on travelling, rather than them spending it adventuring and exploring the world.
I might be making a mountain out of a molehill, but I would like to know how to balance travel time from Home Base to the quest, so that players want to go back to Home Base rather than just move on to the next town/quest and stay at inns so they don't go back and forth all the time.
Thanks in advance for your help.